mine is delta green

  • cardborbox@ttrpg.network
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    4 hours ago

    LANCER is absolutely a vibe and I enjoy very much.

    I think my favorite system to run is LUMEN especially with groups that want the freedom to do the coolest thing. I mostly end up running D&D 5e and I’m very tired of being the rules lawyer/ loremaster/ combat manager/ etc.

    Rules-light systems like LUMEN actually give my players a chance to get what they want while still paying the cost in resources, with a touch of tactical combat that made a memorable game.

    Also a fan of Kids on Bikes, and the exploding dice mechanic from games like Savage Worlds!

  • Eyedust@lemmy.dbzer0.com
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    5 hours ago

    Star Wars 3.5 was my favorite campaign by far. I played an Ewok engineer that fixed things by banging on them with his rusty wrench. I can do a damned good Ewok voice. It was a riot. He also found and fixed a hoverdisc and just sat on it, floating behind the party wherever they went.

  • Lovable Sidekick@lemmy.world
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    6 hours ago

    AD&D 1e/2e. And contrary to what the meme says, I’ve also played later editions, Call of Cthulhu, Weird Frontiers, Traveller, Mothership, Dungeon Crawl Classics, Mutant Crawl Classics, Teenage Mutant Ninja Turtles, Symbaroum, Dolmenwood, Troika, Don’t Tell Mom & Dad, and Toon. I’m probably leaving some out. Old-school AD&D is still my favorite.

  • BreakerSwitch@lemmy.world
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    12 hours ago

    I’m just happy to see Lancer get more attention. I don’t really understand why the goblin is apparently transfem coded but I’m happy for those who celebrate anyway

  • SoulKaribou@lemmy.ml
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    15 hours ago

    Here you go, the French flavor: Nephilim

    Prophecy

    Magna veritas/in nomine satanis

    Berlin XVIII (OK I think this one’s German)

    Mega 3

    Polaris

  • rockSlayer@lemmy.blahaj.zone
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    1 day ago

    Pathfinder is awesome, haters gonna hate

    I’m considering becoming a professional GM, some of the more interesting games I’ve come across while planning out my game options include Knave, Ironsworn, Twilight 2000, and Dungeons & Kittens

    • wyldrstallyns@lemmy.dbzer0.com
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      1 day ago

      Let’s not forget

      …just to name a few legends adjacent to your listed gems. 🤘🏼

      p.s. Pathfinder was, in its early days, a welcome alternative to D&D —for those that accepted a simple streamlining of the TSR/WotC SoP… Though millions of us OGs saw what it was aiming for: D&D in a LBD, but the underlying cray’s just better dressed. 🥲

      • rockSlayer@lemmy.blahaj.zone
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        1 day ago

        My selection process was “this one sounds pretty neat”, I had no clue that I was picking legends! I’ll have to take a look at those games!

        • wyldrstallyns@lemmy.dbzer0.com
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          1 day ago

          Love to hear it! 🤩🖖🏼

          FWIW:

          • Starforged is essentially Ironsworn 2.0 + scifi, as it fine-tuned most of what hindered Ironsworn 1.0 (the actual 2.0 came after, and even learned from Starforged in the process! 🤘🏼)

          • PbtA & BitD have spawned dozens of distinct variants, to their credit. (pardon the latter’s redderp link)

          • and ISDYSSM is an incredibly accessible game revolving around the group creation of a location, and I love using it as a Session 0 icebreaker to then incorporate said city/grove/etc. in the main game itself —now that the group (of any experience level) feels a personal stake in the story to come!

          p.s. Honorable mention for those more interested in roleplay over roll-play:

          Just to name a few more of the absolutely 👨🏼‍🍳💋👌🏼 indie systems out these days. 🥰

  • Susaga@sh.itjust.works
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    1 day ago

    Just to note, “indie company” and “2nd biggest game on the market” aren’t mutually exclusive. This isn’t a big market, and most of it is D&D.

    • Mandarbmax@lemmy.worldOP
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      1 day ago

      Ya, they are an order of magnitude smaller than D&D but also an order of magnitude larger than the #3

      • Susaga@sh.itjust.works
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        1 day ago

        Agreed. But they’re still indie. This whole genre is a niche.

        TTRPG systems may be well-known and famous to us nerds, so it’s easy to forget that the average person has probably only heard of D&D and a few WoDs. And Pathfinder, of course.

  • jtrek@startrek.website
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    1 day ago

    Not sure what the clichés about Fate are. I think it’s a fun light system.

    Also there are dozens of us who prefer vampire: the requiem over masquerade. Dozens! I recently started a game of it. So far they killed 3 CEOs and blew up a data center (in the game).

    It’s been fun seeing the DND player adapt to “wait I can just do my cool thing as much as I want?”. Like he was going to punch a dude and I was like “are you sure you don’t want to just Mesmerize him? It’s free and more likely to work, given your stats”

    • SuperNovaStar@lemmy.blahaj.zone
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      22 hours ago

      If I were making a list of clichés about FATE, I would have to include some variant of “GM may I” on the list.

      Like “GM can I invoke my Aspect of ‘Grizzled Private Investgator’ to get a bonus to chasing this guy? I do run a lot.”

      And maybe the stereotype of playing Microscope at every session 0, or being a wannabe improv comedian

      (I’ve run a lot of FATE and it’s my favorite least favorite system 🤣)

  • Afelia@lemmy.blahaj.zone
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    1 day ago

    GURPS. The “Overcomplicated” part stems from 4channers deciding an optional rule that the majority of people will never actually encounter in a game means you have to do calculus all the time. The actual majority of the game is roll 3 dice, try to get under the number next to your skill plus modifiers.

    • wyldrstallyns@lemmy.dbzer0.com
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      1 day ago

      As someone who’s played countless hours of GURPS, back in the 90s, I will point out that the general saltiness at its unrepentant chonk was always a thing, and long before “4channers” existed. (even before most of those backbirths were even zygotes)

      Also, your perspective seems to ignore the unconscionable levels of inelegant bullshit that every GM had to slog through just to run a damn session, let alone a campaign.

      Oh, "campaigns"...

      The original geek addiction that makes MtG/WH/etc. look like amateurs. That sweet, timeless, fantasy of an ongoing, regularly-attended group weave of arcs that’s hooked deep each NIB “forever-DM” right in their inner kid… le sigh. 🥲

      • Voroxpete@sh.itjust.works
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        22 hours ago

        There’s a lot to be said about how GURPS is clunky - and it is, even when you’re not digging into the insane optional rules - but I think its biggest flaw, by far, was that it had very little appreciation for genre. GURPS was built on the notion that a single system could tell any story, but what that meant in practice was that a single system could tell a story with different trappings. GURPS was set dressing applied to a core system that ultimately imposes certain genre constraints on anything you tried to run with it. This is true of all systems, but GURPS tries to act like it isn’t.

        That’s not to say that it’s universally bad. A lot of the settings for it do fit well in the mold it offers. Alpha Centauri is fantastic in GURPS, and it’s a wonderful system for the huge line of historical settings it offers, if you’re looking for a more grounded, simulationist take. But there are also plenty that don’t. Illuminati University is brilliant but has no business being a GURPS setting. That game desperately wants to be PbtA. Ditto Discworld. Star Trek makes no sense; that game probably wants to be running on something like Cortex, the relationship engine would work beautifully with Trek’s tone and themes.

        God help you if you actually think the WoD conversions are a good idea. And who in their right mind ever thought it was the right system for Hellboy?

        No system can ever be universal, because roleplaying games are stories, not historical re-enactments. That matters.

      • agamemnonymous@sh.itjust.works
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        1 day ago

        I mean, character creation takes longer because you have total control over everything, but that’s basically a mini-game in itself. Honestly I find it much easier to get up to speed running a GURPS game than D&D. The books are better organized, the mechanics are more consistent, descriptions are more clear, everything is better cross referenced, character creation programs include page numbers with your traits for easy reference.

        All you really need to know as a GM is how the success roll works, and you can basically look up or wing everything else as you need it. Maybe if you try to learn how everything works, it can seem like “inelegant bullshit”, but not even the books recommended you do that. GURPS works best when you treat it as modular, adding things in as your players or world demand. All the mechanics you definitely need fit easily on a single sheet of paper.

      • Afelia@lemmy.blahaj.zone
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        1 day ago

        My perspective might be a bit more biased on that first point since I only got into the system in the late 00’s.

        But I disagree with the second point. I almost exclusively GM for my group, and I’d hardly consider anything I had to do to run the game a “slog”. There’s about as much prep and rules checking as any other system. Maybe a bit more front loading if you want to make a custom race available, but that didn’t take too much more time that doing the same in Pathfinder 1e or DnD 3.5 did.

        • wyldrstallyns@lemmy.dbzer0.com
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          1 day ago

          FWIW, one of the major issues that all of them still share is the baked-in gatekeeping —especially damaging to their longevity now, with the recent (~20yrs = recent?) influx of brand new players across the world and barrier-crumbling access to DMs & gaming groups via the internet.

          TSR, WotC, Palladium, et al are seemingly resolute in their shared nosedive as indie systems become legion around them. (often inspired by their staunchly dino fuckery)

          I mean, play what grabs you, hands down! I’m not here to yuck your yum, fellow anon, and genuinely wish the best for you and your group. Those that it doesn’t though, tend to agree on why —and the list of irreconcilable grievances among them is quite long, but almost congruent.

    • Zombiepirate@lemmy.world
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      1 day ago

      One of my favorite actual play podcasts, The Film Reroll, uses GURPS in all of their campaigns and they play fairly rules-light. The most complicated it usually gets is remembering what an untrained skill defaults off of (and it’s usually a -4 modifier).

      I’d totally play some GURPS.