Please feel free to shoot me a message on Matrix. I’m lonely so I will probably respond to anyone lol

@supernovastar:chat.blahaj.zone

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Joined 1 year ago
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Cake day: November 12th, 2024

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  • If someone is literally a danger to society, sure. But (especially in the US) the jails are absolutely crammed full with people that, by and large, only committed nonviolent crimes.

    And even for things classified as “violent crimes” - a lot of it is overblown or committed by people who would otherwise not be violent but were pushed to the brink by a brutal, uncaring society.

    Incarceration should really be an absolute last resort reserved only for the worst of the worst, but instead we fill beds like we’re meeting a quota because it funnels taxpayer dollars into rich people’s pockets. (And that’s not just the US, either, although we’re certainly one of the worst ones for it.)








  • it would require a pretty comprehensive rework, yes. You’d need to (as an example):

    • give martials something really cool that they can do to compete with the “cool factor” spells offer (I think having a large variety of weapon options would help, especially if the weapons all feel different and have different mechanical effects)

    • Let martials use their physical prowess to dynamically interact with the battle (They can already do things like shoving enemies, but a really robust list of tricks that characters can do with their athletics, acrobatics, stealth, medicine, etc. skills could really help level the playing field. After all, spells are mostly useful for their utility and not just raw damage.)

    • Make spells less all-or-nothing using multiple saving throws or varying levels of success (this lets you nerf the “top end” of spells while keeping their overall power the same)

    • give martials more ways to cheat the action economy, like more actions per turn on average than casters get

    • make more enemies resist magic but weak to normal weapons, or make more enemies weak to certain kinds of physical damage (slashing, piercing, silver, etc.)

    • give martial characters “backdoors” into magical skill (for example, maybe characters with a high arcana skill can do magic as long as they have time to prepare - like rituals instead of combat magic - or they could use arcana and a satchel full of scrolls/wands to cast magic even as a martial)

    • give characters more access to ability score increases on their weaker ability scores so they don’t have to optimize as heavily around only one ability score

    … just to name a few I’d have in mind