• Ech@lemm.ee
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    2 years ago

    Pete in June:

    “I do think, though”, he concedes, “we have stumbled, and it feels like stumbling on a mechanic that has never been seen in a game before.”

    “And a lot of this is very mystical because I’m trying to avoid to tell you what it’s like. But it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience”

    Of course it was blockchain bullshit.

    • OctopusKurwa @lemm.ee
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      2 years ago

      “A kind of Fable - Black and White - Dungeon Keeper kind of experience”

      Three remarkably different games there. Ol lyin Pete just wanted to mention the greatest hits to drum up interest in his nft nonsense.

      • smaug13@ttrpg.network
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        2 years ago

        I’m not really familiar with those games, only with the infamousness of molyneux, but wasn’t the player’s actions leaving behind a pretty clear effect on the world a common theme in those games? That may have been what he was referring too.

        It may also be him naming those because those games were the heights that he wants to go back to. The games he had made when he was still relevant must be much more present in his mind than they are in ours.

    • Sordid@sh.itjust.works
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      2 years ago

      it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience

      Based on this description and given the only thing two of these games have in common, I can only conclude his latest project is a game focused on using your floating god hand to slap the shit out of your minion(s). I’m just not quite sure about the Fable connection…

  • Voroxpete@sh.itjust.works
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    2 years ago

    Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).

    • zik@lemmy.world
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      2 years ago

      It’s probably been in development since 2009 when it was cutting edge.

    • echo64@lemmy.world
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      2 years ago

      Blockchain anything was how you got investor funding in 2017 and no one was gonna fund a Peter Molyneux game without it

      • Ech@lemm.ee
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        2 years ago

        Your phrasing suggests blockchain is only being used here to facilitate an actual interesting game, which I can guarantee is not true.

        • echo64@lemmy.world
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          2 years ago

          Nah, no suggestion of that. Just talking about what investors were spending money on in 2017

  • LillyPip@lemmy.ca
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    2 years ago

    Molyneux is the Shyamalan of video games. He’s done a couple of brilliant things, some decent stuff, and a lot of batshit crazy cringe-fests.

    New titles are like Christmas poppers. You look forward to them because you remember that first time they were fun, but then you crack one and remember they’re mostly a mix of disappointment and the faint waft of gunpowder.

    • Sparking@lemm.ee
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      2 years ago

      I really like this comparison. Dude has publicly gone on record about how he regrets utilizing hype irresponsibly. I think acknowledgement is all we want, and plenty of people still like fable and black and white. I would root for him to have a bit of a comeback.

  • Draghetta@sh.itjust.works
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    2 years ago

    Why all the hate towards this guy? I didn’t know him before, he seems to be behind games like black and white and fable which are very solid titles

    • Voroxpete@sh.itjust.works
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      2 years ago

      Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.

      Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.

      Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).

      But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.

      Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.

      So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.

      And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”

      What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).

      That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.

      He has never seen a cent of the money he was promised.

      So, yeah, that’s the problem with Molyneux.

    • bogdugg@sh.itjust.works
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      2 years ago

      Why all the hate towards this guy?

      As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.

      After that, people stopped caring.

      • Chailles@lemmy.world
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        2 years ago

        A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.

    • yata@sh.itjust.works
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      2 years ago

      Even if you know nothing about the past of this guy, the fact that he made a blockchain-based business sim should tell you all you need in order to form an opinion.