

I don’t mind the wait, but I do mind the Denuvo DRM.


I don’t mind the wait, but I do mind the Denuvo DRM.


Looks more like Christopher Lloyd to me.


Or going further back: Remember Star Wars Galaxies?
The game that was shut down less than a week before Star Wars The Old Republic released? You’re not wrong about the other stuff, but this one definitely wasn’t just a big patch.
I recently replayed Q2 and I found it… decent. Alright but not amazing in basically all respects. Just like I remembered it. I hate the fact that enemies have collision until their dying animation is finished, that was a constant annoyance. Quake 1 got it right, so I haven’t got a clue why they screwed it up in the sequel.


At first I thought, “Oh cool, they’re showing what the game used to look like before they reveal the new graphics.” But that is what the game looks like…? I mean, the before and after comparison footage looks completely identical, doesn’t it? It’s October 1st, not April. I feel like I’m taking crazy pills.


it’s going to be a lot more like a kind of Fable - Black and White - Dungeon Keeper kind of experience
Based on this description and given the only thing two of these games have in common, I can only conclude his latest project is a game focused on using your floating god hand to slap the shit out of your minion(s). I’m just not quite sure about the Fable connection…


Daggerfall Unity fits this almost perfectly. You can become hilariously OP if you want to, but exercising some self-restraint on the custom class and enchantment screens can lead to a very challenging experience.
Not gonna lie, a cat taur whose upper torso is just more cat is inspired.