Well, have you considered that perhaps that’s the point?
In the beginning was the Creation of the Universe. This has made a lot of people angry, and has been widely regarded as a bad move.
This is the second post in a row where I see Douglas Adams referenced.
Time was when you would be in a forum and think “This is the second post in a row where nobody referenced Douglas Adams.”
Lmao I remember this quote from Futurama S4E8 Godfellas. I didn’t know they got it from Douglas Adams.
Maybe the frame rate is slowing down already. We’d never know.
We wouldn’t even know if He had to turn it off and back on again a couple times.
Wh-A-A-A-t?¿?
That happened in Permutation City. The simulation could stop intermittently or go extremely slow and no one inside could notice.
The simulation will simply take longer to get to the next state. We wouldn’t be able to tell.
Heck, we might have crashed the simulation multiple times already with crazy experiments and they had to load a backup.
We’ve been crashing this shit since 2012 and the results have been… interesting so far.
You’re assuming RAM is the limitation, with disk swapping. What if we run out of disk space?
Then you start using floppy disks to write all the extraneous data! And swap in the relevant disk when needed!
Is that why we have two Enzos running around?
Don’t worry, light pollution from cities cancels it out. The simulation used to need to render a detailed night sky for pretty much everyone on the planet. Now most people just get a dull greyish black.
Lmao, this bro thinks the additional volumetric lighting and postprocessing is helping the framerate.
And starlink satellites. So much of the sky is obstructed, wonder why.
And starlink satellites. So much of the sky is obstructed, wonder why.
FOV: 0.1
Render Distance: 13b light years
CPU: 😵💫
Heat sink of the NVIDIA graphics card: And I took that personally
Nah we’re fine, it doesn’t use processing power until we observe it. Maybe if we set up a bunch of observation posts and intentionally tried to DDOS reality, but I’m sure it has enough resources for our puny science.
I mean, planck length & planck time are probably the resolution our simulation runs at. And collapsing superposition? Obviously just the “LoD” system only rendering what’s relevant to the users/creators and wasting no resources on unused assets.
That suggests we can change the superposition collapse distance by changing how much were observing. By measuring the proportion of change as we turn on or off large-scale observation systems, we can calculate how much of the universe is being loaded by other users. We can finally start solving the drake equation!
I think “observers” are not people but macro systems of particles. Rendering only happens when macro systems require it, for example when ‘observing’ or when a chemical reaction is happening.
It’s all good, the simulation has asset culling and LOD settings.
And figured out parallax a long time ago
Yeah because rendering a blurry image of a star is so difficult compared to simulating physics for billions of beings and plants down to the atom.
Have you ever seen those billions rendered at the same time & place? 😁 There is no need to render NPCs you can’t see…
Well it still needs to simulate some things of the NPCs you can’t see. Since those still affect things like weather, world economy, politics that will influence what the player character sees and interacts with.
Yeah but all of that can be abstracted. Instead of simulating down to the atom, if e.g. a plant is out of FOV, you can just run a probability table for its properties and functions. Things like alive or dead, quantity of co2 and water consumed, o2 produced etc.
Like before the last reboot 13,8 billon years ago
That’s what the simulation wants you to think.
[to be read in a snobby British accent]
Dear Gentle or Ladyman
It appears that you might have some trouble understanding the fundamental concepts of “the universe”. See, in order for us to, let’s say, "know“ what is out there, we first have to observe it. Or rather, explain why a certain thing is the way it is.
You see, we already are affected by the working is these said far away galaxies and celestial bodies. Which means that this is like a slime farm in the spawn chunks. While we do not see it, the farm continuously runs.
Slime chunk story checks out
We love neo-geocentrism
How many billions of people have we got? It seems like the universe is very good at scaling.
And even if it crashes, why would that mean it disappears? If your computer crashes, does it typically stop working forever, or can you fix it?
For all we know, maybe it already crashes a lot and there is just no way for us to know about it.
I’m imagining a big ERROR - pop-up appearing in the sky all of the sudden.
The idea amuses me!
I remember playing starfield and a planet preview got corrupted, so the planet was full of “you shouldn’t be seeing this” textures
Something like this
Seeing Valve’s error.mdl would explain so much about this universe.
Care to elaborate? 😁
I am also amused
Nice story by Isaak Asimov - The Last Question
https://xpressenglish.com/our-stories/the-last-question/
(PDF and Audio)










