• Mereo@lemmy.ca
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    1 year ago

    People, read the developers comments:

    We know many of you are eager to play Ghost of Tsushima Director’s Cut on handheld gaming devices like the Steam Deck. We’re happy to share that the single player experience, including the Iki Island expansion, can be enjoyed on Steam Deck and similar handheld gaming PCs as we’ve worked extensively to optimize performance and deliver the best possible experience on these devices. You may notice that Steam marks the game as ‘Unsupported’ for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features. On behalf of everyone at Nixxes and Sucker Punch, we can’t wait for PC players to start their adventure and fight for the freedom of Tsushima! Source: https://steamcommunity.com/games/2215430/announcements/detail/4188987871078331986

    They strictly say that unfortunately it requires Windows to access PSN integrated features, so the multiplayer will not work because it requires said features. The singleplayer should work though. Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.

    • snooggums@midwest.social
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      1 year ago

      Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.

      So did they code themselves into a corner because of malice or incompetence?

      • Mereo@lemmy.ca
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        1 year ago

        It is well known that many multiplayer games like Valorant do not work on Linux due to kernel anticheat. Unfortunately, this is a part of Linux gaming life.

    • notfromhere@lemmy.ml
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      1 year ago

      So are PlayStation consoles running Windows? FFS this is short sighted tying yourself to your competitor like that.

      • tiramichu@lemm.ee
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        1 year ago

        The point here is that the anticheat solution needs to be written for a specific operating system because it runs “outside” the game in a privileged way to try and detect cheating.

        So they have anticheat on Windows, and their own consoles will have a different anticheat system that is specific for the console OS.

        Running games on Linux via Proton is effectively an emulation or translation layer, and the Windows-specific anticheat is not going to work with that.

        If Sony wanted to provide multiplayer support on Linux they’d also have to provide a native Linux implementation of the whole game, rather than relying on Proton, which sadly not many publishers are doing at all. So its technically quite understandable why this isn’t possible.

        Now, personally I think client anticheat is garbage and they should not be depending on that as a solution anyway, but that’s a separate argument!

        • notfromhere@lemmy.ml
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          1 year ago

          Isn’t there some way to design the multiplayer to not trust the client? Assume the client has aimbot and all can see through walls, etc. Design it with those things being expected instead of all this draconian pwn the user’s system nonsense.

          • Revan343@lemmy.ca
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            1 year ago

            Server-side anticheat is more complicated to implement, so companies go with the lazy client-side rootkit instead

            • conciselyverbose@sh.itjust.works
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              1 year ago

              Server side anticheat also requires trusted servers.

              A lot of games are mostly P2P with minimal stuff actually happening on their own hardware.

            • Azzu@lemm.ee
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              1 year ago

              Server side anticheat is mostly implemented in all popular games. An aimbot however can’t be detected on the server side, it could just be a user moving their mouse perfectly. There’s lots of client cheats like that, which is why clientside detection still makes sense.

              • Nibodhika@lemmy.world
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                1 year ago

                You should read about statistics. An aim-bot will be consistently accurate, humans are not consistently accurate. If your aim-bot is purposefully inaccurate then it’s useless. Long story short, your cheating has to be indistinguishable from human, which is HARD to accomplish, and if you do you’ll lose 50% of the matches against other humans.

                Not to mention a game with server side anti-cheat could purposefully send fake data, e.g. send a position for an “invisible” enemy, if you aim/fire to it you get tagged. It can do lots of similar stuff that would make the aim-bot less accurate than a human, e.g. every time an enemy enters line of sight add another enemy just outside of the frustum culling, or send an enemy behind a wall that has no visible parts. Cheaters will act on that information, regular users won’t. At that point the only way to bypass that is with external hardware that acts on the same information an actual user does (which also bypasses client side anti-cheat anyways), at that point you have a robot playing the game for you and losing 50% of the battles…

          • tiramichu@lemm.ee
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            1 year ago

            Exactly, and that’s why I expressed the sentiment that client anticheat is a poor solution. If you really really want to stop cheating, you have to do it on the infrastructure that you as the game developer have guaranteed and trusted control over, and that is the server.

            • Azzu@lemm.ee
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              1 year ago

              How do you suppose to block an aimbot on the server side?

              • FooBarrington@lemmy.world
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                1 year ago

                Primarily by not sending non-visible information and by detecting unrealistic/impossible motion. If the aimbot has to limit itself to what humans can do, it doesn’t really matter anymore.

                • Azzu@lemm.ee
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                  1 year ago

                  It does matter though. If you program the aimbot to act as if they were the best human, the aimbot is still going to beat everyone else, same as if it was behaving unrealistically superhuman. But you can’t simply ban the best human from your game.

        • RecluseRamble@lemmy.dbzer0.com
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          1 year ago

          Linux via Proton is effectively an emulation or translation layer,

          Akshually, wine is not an emulator!

          I’ll see myself out.

          • tiramichu@lemm.ee
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            1 year ago

            Mmn yeah. I described it as a translation layer also, which is more accutate, but I used The Bad Word because more people have an understanding of what an ‘emulator’ is in common usage and it felt appropriate in this context.

    • Pika@sh.itjust.works
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      1 year ago

      this is only mildly better then the conclusion jump. I am almost strictly single player, but the ideology of paying full price(which is becoming increasingly common to be 70$) for a game that I won’t actually be able to use all the features of… it’s not very appealing to me. Granted it isn’t fair of me to expect it since the company doesn’t advertise it as being non-windows friendly, but it still doesn’t mean I need to buy it. If they want my support, they will need to at bare minimum have it be proton/wine compatible, even if shitty support. If I can’t mark that box it’s a solid not buying. It’s a statistics case, if there are enough people like me, companies would change.

      • scutiger@lemmy.world
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        1 year ago

        I’m not even asking that they make their games specifically linux-compatible. I’m just asking for them to not prevent compatibility.

        I understand making games only for Windows because that’s where the market share is. But going out of your way to ensure they won’t run on Linux is a dick move.

  • Captain Aggravated@sh.itjust.works
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    1 year ago

    The lesson here is don’t buy anything from Sony because you don’t get what you bought. Sony is a dead company. Don’t even pirate their shit. Let the corpse rot where it falls.

          • fishbone@lemmy.dbzer0.com
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            1 year ago

            How long have you had yours? I’ve had 3 8bitdo controllers (iirc, sn30/ Pro/ Pro 2) and none of them work anymore. They also had a ton of connection and software issues leading up to becoming bricks.

            • BigPotato@lemmy.world
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              1 year ago

              I’ve had a SN30 Pro+ since 2019 and bought subsequent models (2 8bitdo Pro 2s and one wired Pro 2) in 2021 and 2022. My most used one sees multiple uses a week and has traveled intercontinentally with me alongside my Pro from 2019. The only issue I’ve ever had has been the rechargable battery pack dying but that can be replaced with two AAs or you can buy a new pack direct from 8bitdo.

              Hell, my Bluetooth NES30 from 2014 still works on the original battery. The only ones I can’t confirm still work right now are my N30s that are in storage.

  • NOT_RICK@lemmy.world
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    1 year ago

    Sony really doesn’t get it. Their leadership has seemed poor for a while now, I’m still annoyed they closed their Japan studio

    • paultimate14@lemmy.world
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      1 year ago

      Out of curiosity, why are you annoyed at them closing their Japan studio? They have a ton of game credits, but were mostly a support studio. Like, technically they have credits on Bloodborne but I think everyone pretty much agrees that’s a FromSoft game.

      The only recent original games from them I see is Knack and Knack 2. Personally I thought they were pretty decent and are better than just a meme game, but at the same time they weren’t exactly successful hits either. Is there some hit game or series I’m missing here?

      And what was left of them was just merged into Team Asobi. Which I find kind of funny because Asobi was originally a team from Japan Studio that was split off.

      • Someonelol@lemmy.dbzer0.com
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        1 year ago

        Japan Studio was one of those developers that were allowed to experiment and take risks with smaller/cheaper titles for the PlayStation platform. Sony seems to be aiming at only making recognizable franchises and safe bets, kind of like how Disney is still leaning hard on Star Wars and Marvel to keep making money. This is a terrible move as they’re no longer even trying to compete with the creativity and smaller budget of indie developers.

      • NOT_RICK@lemmy.world
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        1 year ago

        They created a lot of novel and inventive games. Shadow of the Colossus is definitely their magnum opus but it’s the small weird games they were notable for that I feel Sony is missing at this point. Astrobot getting a full game is encouraging but I think Sony needs to further step back from their carousel of third person action games.

        • paultimate14@lemmy.world
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          1 year ago

          They didn’t create Shadow of the Colossus. They were a support studio for Team Ico.

          Same thing for almost all of their games. The Astro series is from Team Asobi. Gravity Rush was from Team Silent/Team Gravity/Project Siren (that studio kept changing its name). Parappa the Rapper was NanaOn-Sha. Death Stranding was Kojima Productions. Patappn was from Pyramid.

          LocoRoco was an original, but that series hasn’t been touched since 2008. I doubt many of the original devs were even still there by 2021. Ape Escape and Legend of Dragon are similar.

          Japan Studio has too many games to check them all, but all the ones that I recognize as good and memorable games are from other studios.

          • yamanii@lemmy.world
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            1 year ago

            They were all part of Japan studio though, at least they left together to create bokeh studio.

            That’s like saying that Square Enix Business Division 3 isn’t Square Enix, but you would never deny they made kingdom hearts, so weird seeing someone going to bat for Jim Ryan.

  • nelson@lemmy.world
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    1 year ago

    At least that rootkit anti-cheat prevents all the cheaters. There totally aren’t any cheaters in games protected by rootkit anti cheat systems like in valorant. Right? Riiiiiiight?

    Fuck em. I’ll stick with games that work on steam deck and Linux then.

    • CancerMancer@sh.itjust.works
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      1 year ago

      Honestly anti-cheat is dead going forward because much of the new cheats being developed exist hardware powered by machine learning. Competitive multiplayer is already just a shambling corpse, but somehow people haven’t caught on yet.

    • werefreeatlast@lemmy.world
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      1 year ago

      That’s the simplest answer. See how awesome that card is when no one will buy it because we are fucking tired of hardware locking us on to Microsoft and closed source. Maybe 🤔 sell it to companies? LOL.

  • Pika@sh.itjust.works
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    1 year ago

    this is going to do a better job of getting me to not play their game then they’re helldivers 2 scandal. I’m avoiding Windows like the plague now and currently the only game I have to jump back to Windows for his Beast of Bermuda and I don’t play that one all that often. There’s no way in hell I’m going to even consider buying a new games that won’t work on via Proton lol

  • Ricky Rigatoni@lemm.ee
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    1 year ago

    Japanese companies have anything other than utter contempt and animosity for your customers challenge (impossible)

  • FluffyPotato@lemm.ee
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    1 year ago

    Sony already stopped selling their games in my country due to them not wanting to put Estonia in the PSN country selection list but I guess I’ll pirate their games even harder or something.

    • ✺roguetrick✺@lemmy.world
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      1 year ago

      If the Baltics and the Balkans form a coalition and invade Japan over this then you guys will no longer have to be a black hole for support.

  • Rayspekt@lemmy.world
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    1 year ago

    Walled garden salesman nr 1, go fuck yourself sony. Gladly there are enough great games these days.

  • stardust@lemmy.ca
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    1 year ago

    Headline is misleading since it gives impression Sony is intentionally going out of their way to prevent the game from working through Proton, but this is more the case of multiplayer component not working.

    • Appoxo@lemmy.dbzer0.com
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      1 year ago

      So you are saying that I can run the game but it will show me this error if I try to start multiplayer?

    • Nibodhika@lemmy.world
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      1 year ago

      AFAIK the multiplayer was working for Playstation titles, so much that some of them got the verified check and that’s supposed to only be given if everything works. So yes, they’re purposefully breaking it by adding a dependency on (probably) kernel level anti-cheat, since any other Windows API could be converted by wine (but kernel level apis are purposefully checking if it’s being run on wine to throw an error)

  • whats_all_this_then@lemmy.world
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    1 year ago

    I used to pirate games because I couldn’t buy them. Now I pirate games because the publishers are greedy cunts who do layoffs to appease shareholders, shutter studios that make good games, and pull all the shit Sony’s pulling this year 🖕