By now, everyone in the world knows that American tipping culture is getting out of hand. That doesn’t mean you can’t introduce another way of “supporting” creators. Mike Ybarra, the former president of Blizzard, shared his desire to tip developers of especially enjoyable games.

“When I beat a game, there are some that just leave me in awe of how amazing the experience was. At the end of the game, I’ve often thought ‘I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn’t try to nickel and dime me every second.’”

  • Deceptichum@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    79
    arrow-down
    1
    ·
    2 years ago

    “Because they sold me the full package and didn’t try to rip me off, I should give them more money, thus ripping myself off voluntarily”

    Full price is often already a rip-off.

    • SacralPlexus@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      2 years ago

      To be fair I’ve had a similar thought after finishing a couple of games. Both were indie games though and I thought they were underpriced relative to the value that I got out of them. I mostly felt that way because I really really want to encourage good behavior from studios rather than see it all go to microtransactions and subscriptions.

      • OneOrTheOtherDontAskMe@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        2 years ago

        Yeah I agree with the idea of once I beat a really good game I want to support the creator more. Baldurs Gate 3 was so good, and there was nothing to buy, so I bought another copy for a friend. Who later bought his wife a copy.

        • Kelly@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          2 years ago

          The gift of another sale and sharing the game by word of mouth is the highest praise.

  • hoshikarakitaridia@lemmy.world
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    1
    ·
    2 years ago

    It was worth more than my initial 70$

    What an absolute donkey. Maybe he doesn’t realize, but 70$ can be the difference between a healthy meal every day or not.

    There’s games I would pay 60€ for (I can count them on one hand), and I can assure you that the rest is usually worth way less. Ain’t no way I’m leaving an additional tip. What the fuck.

    If he likes tipping so much, maybe he can tip the game devs this money directly, considering he likes their game so much. He should start with his own.

  • CancerMancer@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    34
    ·
    2 years ago

    Tipping the individual creatives who made something? Sure. Contributing to the CEO’S bonus cheque? Go fuck yourself.

  • xePBMg9@lemmynsfw.com
    link
    fedilink
    English
    arrow-up
    33
    ·
    2 years ago

    Let’s make it mandatory that 15-20% of gross sales be given directly to developers, once sales start. That would fix this. Customers can choose within that range. But let’s make it default to 20%.

  • sugar_in_your_tea@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    30
    ·
    2 years ago

    Cool, give me some options like:

    • art team
    • programming team
    • testing team
    • game design team

    Don’t let the publishers or upper management touch it, only the people who actually worked on the game itself. Pay it out in addition to any bonus/paycheck they’d normally get, as in the amount paid to these people wouldn’t be seen at all by the people in charge of payroll.

    But no, that’s not what Mike Ybarra is talking about.

  • rustyfish@lemmy.world
    link
    fedilink
    English
    arrow-up
    27
    ·
    2 years ago

    Not gonna do that. Twat is gonna take his employees hostage like restaurants doing it in the states.

    Get fucked ❤️

  • Tolstoy@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    2 years ago

    Why not giving player 10 to 20 bucks for playing through a half-baked, unfinished, repetitive hell of a mess? If’ve no problems of devs beeing proud of their work butt at least be honest with yourself. Your game is shit when everybody says so. Work on it and make it better instead of defending it how it is. FML sorry for the rant…

  • Daxtron2@startrek.website
    link
    fedilink
    English
    arrow-up
    12
    ·
    2 years ago

    If it actually went to the people working on the game, sure. I’ve done that with multiple small developers. Triple A though, that’s going to go right into management’s pockets.

  • DoomBot5@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    2
    ·
    2 years ago

    I don’t know why he’s making this statement. Blizzard doesn’t make games that don’t nickel and dime you, much less ones people feel are worth paying extra for or even worth their cost.

  • JackGreenEarth@lemm.ee
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    2
    ·
    2 years ago

    $70 for a game? Now that’s excessive; the most I’ve ever paid for a game is £25 and that was more than I would usually pay, which is around £15.

    • emmie@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      2 years ago

      Same. It’s just never worth more to me than 30$. I can after all buy a book for 10$ and have simillar fun. Or watch tv show. Games are too expensive for what they are really.

      One exception is when I am mentally unwell and purposefully get addicted to competitive online games as an elaborate self sabotage.