The Outer Worlds is such a great experience. It’s so full of life and character, and it was the first time in a while that I felt attached to NPCs. Looking forward to the sequel.
It felt like fallout 4 should have.
But I played it around release and never did a second play through, it just didn’t seem to have the same depth that made early fallout great and so replayable.
Which isn’t a horrible thing. Look at great series and not many have amazing first games, it can take a minute to find your feet, and I’m pretty optimistic about OW2 now.
Like, I’m sure at some point I played fallout 1, but I can’t remember and FO2 I’ve got to be triple digit full games.
I actually compiled my thoughts into a review, but TLDR is that I found the setting and characters so good that they propped up a mechanically bland experience.
I liked your take. I enjoyed the setting and writing very much so I was willing to put up with fine but bland gameplay.
Damn. It really seems like people either freaking loved this game, or just thought it was pretty mid.
I don’t know what it is about the game, but it just didn’t really do it for me.
Edit: I think it has something to do with the game being extremely bleak (aside from some companion quests), even if you choose to all the good choices. The ending is basically “everyone lived happily ever after once you solved the mystery,” but it doesn’t really feel like you’re accomplishing anything throughout the game. Even vanilla Fallout 4 makes it feel like you’re actually making a difference in the game world as you progress through the story.
For me it felt like it said all it had to say on the first planet, and kept singing the same note for the rest of the game. Low weapon variety, non existent stealth, and not much ambience to see on the way to locations like fallout. It’s the starfield before starfield, but at least I finished outer worlds.
Getting 2 a few months after release to see if they improved, this news makes me hopeful it’s closer to classic fallout.
I remember being surprised at the end. Like it was just suddenly over and didn’t feel like that at all. I liked playing through the game but it didn’t leave much of an impression on me.
This is exactly it for me. Everything else was really enjoyable – but then it just suddenly ends. There’s no freeplay after completing the main story. They went so far as to show a text warning, stating the game is about to end, and you have to confirm to proceed. After that, the only way back in is to load a previous save. I really wanted that unstructured exploration time, like you get after finishing the main story in Skyrim/Fallout/etc.
!Also, I think the “slideshow” style presentation for the ending contributed to this problem. A nice cinematic ending would have had way more weight and felt less tacked-on for me.!<
The set and setting were nice. I kind of liked the story.
For me, ultimately, I had the same criticism of it as a lot of people have for starfield- it felt like a bunch of small rooms connected by a spaceship door. All of the planets were in this weird middle space where they were both too big to feel efficient and well crafted, but too small to feel truly open. So at the end of it, I was left feeling like it was a chore to get from point a to point b.
That’s a fair criticism and one that I agree with.
I couldn’t enjoy this game. The world wasn’t very believable to me. The whole thing is “corporations dumb”, which to me got old very fast.
It’s either just “corporations bad” or “corporations are the only way to survive and thrive”
Which is also bullshit.
The Outer Worlds 2: String Bean Thoery
I wanted to like this game so much as NV is my favorite game of all time, but it was just so incredibly bland and lacking in so many ways.
Didn’t fully like the first game, it doesn’t even hold a candle to fallout, the worlds are awfully flat
Fuck Microsoft.







