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Joined 3 years ago
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Cake day: June 15th, 2023

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  • I’ve been playing Dagger Directive, which isn’t an old game but you wouldn’t know that by looking at it. It’s an intentional throwback to the original Delta Force games. I bought it on some sort of early sale, but even full price it’s only $20.

    If you like the original Delta Force or Ghost Recon games, this has a similar vibe with missions where you can select the time of day to start, and are then dropped in wide open maps. I’ve been having a lot of fun turning the HUD off and playing night missions. The game takes into account how night vision goggles interfere with looking down sights, which in turn makes things like IR lasers and dedicated night vision scopes useful. I’ve seen community complaints (some of them more recent than the newest AI update) that suppressors don’t do anything regarding enemy AI, but I’ve had a lot of success with them and think people might be having wrong expectations on how silent the guns are going to be and/or how oblivious enemies are going to be.

    The weapon selection is fairly good and getting expanded with updates. The scope system gets some flack, but it is an intentional recreation of the Delta Force scope system.

    For the most part I’m ambivalent about it, although now that red dots have been added to the equipment they use the same picture-in-picture window that magnified scopes do, which makes red dots actually kind of useless for close range fast paced fighting (which is the entire IRL point of them), and I’d actually recommend using no attachments or using an IR laser with night vision instead of using a red dot in the game.

    The sound design sneaks up on you. Things will be quiet and boring one second, and then your audio is filled with terrifying cracks and whistles of gunfire as an enemy machinegun ambushes you the next.



  • Many of the prisoners are already there for inflated charges and they’ve seen how the Empire treats them as consumable pieces in the manufacturing process. They are in an isolated place that breeds paranoia, and I’m sure it wasn’t uncommon to question if people were actually being released.

    Enter a prisoner getting recycled back to his level and then the Empire killing all the prisoners on the level. That looks like a coverup that admits to the crime.

    You can sit back and dispassionately parse through it and come to some alternate conclusion, but the mindset of a prisoner who is rightfully paranoid and distrustful and just heard that a “free” prisoner was recycled and that his whole level got fried is going to have a very heightened response.

















  • I could have sworn Discovery was connected with Bad Robot, but it looks like I was wrong.

    It still has a “JJ Abrams sensibility” - frantic space combat, overly emotional characters, a lot of flashy but meaningless tech (the hologram communicators as an easy example) and visuals (the way the bridge was often shot). It was very much trying to be loud and new, while throwing in a lot of surface level references to try and give it some franchise credibility (this USS Discovery is a rejected Phase 2 concept design).

    It all came together in a loud, unlikable soup that felt inauthentic to the franchise. There was some course correction later on, but too little, too late. Strange New Worlds went the right direction, while the Section 31 movie tripled down on all the worst aspects of Discovery.

    In any case, I agree - the D&D movie was a lot of fun, and while I wouldn’t want a ST movie to strike that tone, I’m interested to see what they cook up.

    I don’t want the Trek movie to have the DND movie tone either, but more like when that movie was made they understood the correct tone to match the franchise. It felt authentic to what DND players experience. If the Trek movie has the same care in figuring out what long time fans want, it will be good.


  • That’s good. The repercussions of the Bad Robot era have really derailed Trek in a way it’s just started healing from.

    While Discovery wasn’t in the Kelvinverse, the connection to Bad Robot probably gave it that similar style. The Section 31 movie wasn’t connected directly to Bad Robot as company, but it did share a writer.

    Strange New Worlds has been a huge step in the right direction, though it came directly out of Discovery, making it kind of a prototype for modern live action Trek trying to both be “gritty” and classic Trek at the same time. I think it has mostly succeeded, but now that it’s proven there’s an appetite away from Bad Robot era Trek, I hope the new series goes further.

    While I hope whatever they make doesn’t share a tone with the new DND movie, I appreciate that the DND movie was obviously well versed in the setting and knew what fans were about. Applying that same mindset to Trek would be great.