

But when the hobbits started going “thank ye, grand elf” or something, I was just like… ugh.
Same. I had flashbacks to essentially the same scene from Solo: A Star Wars Story and almost got up and walked out of my own house.


But when the hobbits started going “thank ye, grand elf” or something, I was just like… ugh.
Same. I had flashbacks to essentially the same scene from Solo: A Star Wars Story and almost got up and walked out of my own house.
I live real close to the house he lived in when he was a kid. There’s even a “Riders on the Storm Inn” here in town… 😌 I don’t know a lot about the man that he was and I’m too young to have seen The Doors play, though I really enjoy “People Are Strange,” and a few other songs of theirs. I’m glad he found a way out of this place, though, even if it was only for a short time.


This is exactly it for me. Everything else was really enjoyable – but then it just suddenly ends. There’s no freeplay after completing the main story. They went so far as to show a text warning, stating the game is about to end, and you have to confirm to proceed. After that, the only way back in is to load a previous save. I really wanted that unstructured exploration time, like you get after finishing the main story in Skyrim/Fallout/etc.
!Also, I think the “slideshow” style presentation for the ending contributed to this problem. A nice cinematic ending would have had way more weight and felt less tacked-on for me.!<


Man, I loved A Dark Room, thanks for the reminder. Psyched to see they have mobile apps now.
Triggered the same memory for me, though I couldn’t remember the title. Just reserved a copy of the audiobook on Libby. Thanks!