Neil DeGrass Tyson rails femboy doomers from behind while debating science or something idk.
- 0 Posts
- 20 Comments
Sorry, I didn’t realize you were exclusively arguing in bad faith/trolling. I’ll stop responding.
You’re the one that decided an entire culture of thinking, feeling people are born objectively evil and can be killed en masse. And that’s fucked up.
I think that’s where the issue falls apart. You want them to be thinking feeling people who can change. They don’t have to be. If an evil deity creates Goblins, and makes them evil for whatever reason, they can inherently lack the ability to freely think and evolve.
And there’s nothing “fucked up” about it.
Look at some villains who are just objectively evil. People point-out the Adventure Time Lich all the time, and that thing is just evil. There’s no point trying to argue with it. No point trying to convince it to right its wrongs. It doesn’t care, because it’s just evil.
Why should a group defined by plundering travelers be more acceptable than a group defined by being short with green skin?
Because in a fantasy world, where we can know for 100% certainty that gods created life, it’s not impossible for those gods to have made a certain creature type objectively evil.
In some settings, Orcs are the way they are because their god is the last one to pick a place for them to live, gets pissy, and decides that “Fuck you guys! If that’s how you want to play it, my orcs are going to plunder the shit out of your guys’ lands!”
In other settings, there has to be some kind of cosmic balance to things, and some gods are just evil because there has to be a natural counterpart to good, and so the creatures they create are just inherently evil.
I think the issue is with this kind of debate is that that it’s referred to as “race”. We don’t really have a one-for-one on this IRL (because Goblins don’t exist) and we don’t refer to animals as “different races”.
micka190@lemmy.worldto
Games@sh.itjust.works•Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'English
2·2 years agoOh yeah, for sure. I like it too.
I always find it funny when people react to Myazaki saying the game is supposed to be around 30 hours by going “UUUUHHHH??? My playthrough was like a billion hours???”
Like, yeah, if you do everything it’ll take a while, but it’s clearly not made with that in mind. It’s really easy to just not do the whole thing and still have a decent length playthrough.
micka190@lemmy.worldto
Games@sh.itjust.works•Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf'English
41·2 years agoMy first playthrough (100%) was 120~ hours. Subsequent playthroughs (not 100%) were 30~ hours.
Once you realize that 95% of side dungeons are literally just the same filler content with useless summons and weapons, and that you really only need to do, like, 6 to get useful loot for your build, the game gets a lot shorter lol
micka190@lemmy.worldto
Games@sh.itjust.works•Epic won’t update Fortnite to run on the Steam Deck. Tim Sweeney says Linux is ‘a terrifically hard audience to serve’ (2022)English
321·2 years agoYeah, Timmy’s had a hate-boner for anything related to Valve and Linux for years. He’s been lying through his teeth non-stop whenever either topic comes up.
micka190@lemmy.worldto
Games@sh.itjust.works•Microsoft has ‘let Blizzard be Blizzard’ following its acquisition, studio saysEnglish
30·2 years ago“The breast milk snatcher will be caught”, a Microsoft representative assured the New York Times before taking a deep, long slurp of their milkshake, their eyes closed in apparent bliss as shivers ran down their spine. “Your days are numbered!”
micka190@lemmy.worldto
Games@sh.itjust.works•Dragon Age TV Series Is A "Terrible Idea," Says Game Series CreatorEnglish
5·2 years agoI think it’s interesting that he believes that, personally.
Dragon Age has 3 main things going for it:
- The Darkspawn
- Templars vs Mages
- Whatever the fuck Solas is doing
While the Darkspawn could work for TV (it’d just require a bunch of makeup and we’ve seen shows like The Walking Dead pull-off the whole zombie thing), it’s pretty hard to do anything low-scale with them, since they’re either small bands attacking small villages or a large invasion force during a Blight. Game of Thrones and Lord of the Ring pulled-off large-scale battles, but they also had rather large budgets by that point.
The Solas arc doesn’t really work for TV because of the budget it would require for all the insanely high-level and trippy magic stuff that would be needed. And also because anyone who isn’t already of fan of Dragon Age would be confused as fuck about what Solas is doing.
I could see a series about a smaller part of the Templars vs Mages working, personally. Unlike Solas and the ancient Elves, most “regular” magic is pretty low-level and tame. Blood Magic shouldn’t be as expensive as some of the ancient Elves’ magic worlds and Demons would probably need to be adapted to look differently than they do in-game, but it’s got potential. Not sure if I trust most network to handle the writing of it, though.
Also, they made Dragon Age: Absolution, which was pretty damn bad and felt like someone tried to smash 3-4 seasons-worth of plot into 6 episodes. The characters were walking tropes, the villain went from one of the most brilliant minds of the Tevinter Imperium to an obsessive weirdo, and it had some of the most forced romance and comedy bits I’ve seen in a while. In my opinion, the show also does an awful job with their portrayal of Tevinter, essentially contradicting a lot of established lore from the game for no apparent reason.
Not sure how many people in the community actually remember, but back in the day they made Dragon Age: Warden’s Fall with Machinima to setup the events of Awakening (haven’t watched it in forever, but I remember liking it). It’s dark and gritty like Origins and Awakening were, and less “witty” like Inquisition’s writing.
Making the tags make their jokers free is such a welcome addition! The amount of times I skipped, won, and then had a joker be ridiculously expensive for the early game has made me ignore these tags unless I’m already rich (at which point I probably have all the jokers I need anyways).
Whenever someone brings this up, someone also brings up the fact that ads are proven to work in general not on everyone. So I guess it’s my turn today.
micka190@lemmy.worldto
Games@sh.itjust.works•Dune: Spice Wars | House Vernius of Ix | RELEASE TRAILEREnglish
3·2 years agoIs it actually good? I was planning on getting it, but the reviews seemed a bit mixed on release. Everyone seemed upset about some kind of broken promise or something? It’s been a while, I’m not sure what it was anymore.
micka190@lemmy.worldto
Games@sh.itjust.works•Falling Frontier - Exclusive Might of Mars Gameplay TrailerEnglish
2·2 years agoThe UI in this trailer is on fucking point. Damn!
micka190@lemmy.worldto
Games@sh.itjust.works•Helldivers 2 is currently #1 on the Steam top sellers list for paid games in the US. It's ahead of Palworld. It's also the #1 most pre-ordered game on the PlayStation Store in the US and other regionsEnglish
5·2 years agoSame. My entire friend group went “Eeeeeh, $50~ seems like a lot.”
I’d given-up on playing it with friends, and then a buddy from work just randomly called me up on Teams and was like “Hey, I see you’ve got it in your wishlist. Wanna play this Thursday?”
Kind of surprised to see it do so well, tbh.
micka190@lemmy.worldto
Games@sh.itjust.works•Valve ends Steam support for Windows 7 and Windows 8English
8·2 years agoA few weeks ago, I learned that we had an old server still running somewhere with Lotus Notes installed on it, and that we somehow need it for some critical system. ¯\(ツ)/¯
micka190@lemmy.worldto
Games@sh.itjust.works•Vampire: The Masquerade – Bloodlines 2 seeks to take inspiration from Baldur's Gate 3's narrative design, as well as its tabletop rootsEnglish
2·2 years agoI started playing recently, though. I kind of waited for those romance milestone updates first because it was quickly reported as a bug. They’re still really low (unless my save is bugged somehow).
micka190@lemmy.worldto
Games@sh.itjust.works•Vampire: The Masquerade – Bloodlines 2 seeks to take inspiration from Baldur's Gate 3's narrative design, as well as its tabletop rootsEnglish
5·2 years agoSo, I can ignore most NPCs and have them want to fuck me as soon as I so much as hint at looking their way? At least it’ll make sense here, what with us being vampires and all.
On a more serious note, I really hope they don’t fuck this game up, but it’s been in development hell since before we got the janky trailer. I’m keeping my fingers crossed, because VTM was really cool despite its flaws and I really want to see a proper vampire game.
micka190@lemmy.worldto
Dungeons and Dragons@lemmy.world•DMs, how do you like to handle counterspell for enemies and players?
13·2 years agoSo, RAW here is how a round with a spell is supposed to work:
- Character A announces that they are casting a spell. The name of the spell, and other information such as its level are not mentioned.
- There is a short pause to allow someone to use a Reaction.
- If no one uses a Reaction, Character A either rolls or tells people what they need to roll.
- Side note: This is where someone could technically cheat by changing their spell slot level, and is one of the many reasons why Counterspell is a terribly-designed spell.
- After this roll (and any effect that would apply to those rolls), Character A describes the effect and can optionally state what the spell was:
You all take 36 Fire damage, as an explosion of flame blooms at your feet from my character’s 6th-level Fireball.
RAW, Counterspell would occur during that second step. The creature that casts it has no idea what the spell they’re countering is, beyond context clues (i.e. they’ve seen that armored spell caster has been casting spells that heal their allies earlier).
As you said, there are rules to identify a spell. They were added by either Tasha’s Cauldron of Everything or Xanathar’s Guide to Everything. A character can use their Reaction to identify the spell. This usually means you’ll need 2 spellcasters working in conjunction for Counterspell to work with an identified spell.
As for how I run it at my table: I don’t. I really don’t like it. It’s anti-fun, and the awkward pause and wording that’s required to cast spells in case someone wants to counter it. There’s some equally awkward metagaming thats required if someone accidentally blurts out the name of the spell, and it plays really poorly with how most VTT software handles spells (most just spit them out in the chat for everyone to see). It is just so un-fun that I just ban the spell outright at my table and it makes everything much simpler.
Having said that, if I do play at a table where it isn’t banned, we usually go about it as I described above. The Reaction needed to identify the spell is an intentional design decision to prevent spellcasters from identifying every spell cast their way before deciding to counter them, and needing 2 spellcasters to work together to “cleanly” cast it is perfectly fine, in my opinion. Spellcasters are already bonkers in this game, there’s no reason to empower them further by letting them save-up their Counterspells until they’re absolutely critical.
It’s just important that every player is on the same page and doesn’t blurt-out their spell names whenever they cast a spell.
micka190@lemmy.worldto
Games@sh.itjust.works•Unity May Never Win Back the Developers It Lost in Its Fee DebacleEnglish
182·2 years agoEvery indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.
Edit: Fixed typo.



The UK government’s obsession with being a Big Brother is so damn frustrating. A preview of what other governments will try and become in the near future, unfortunately.