- 9 Posts
- 34 Comments
They also recently did a reprint of the first ~5 or so books in paperback. One of the neat things they did with the reprints is they’ve included dice rolls at the bottom of every page, so instead of needing to use dice, you can flip to a random page instead and use that as your roll.
eerongal@ttrpg.networkto
Programming@programming.dev•I feel like I should know this but seems like no
4·11 months agoi second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.
As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:
- create a library (dll or so file or the like)
- set up a web server and use communication protocols (either web socket or rest API or the like)
- use a 3rd party communication/messaging framework like MQ or kafka or something
- create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in
basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.
That was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library
eerongal@ttrpg.networkto
RPGMemes @ttrpg.network•Song of the pixie who multiclassed as bard and barbarian, becoming a bardbarian
4·1 year agoi mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There’s also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.
eerongal@ttrpg.networkto
RPGMemes @ttrpg.network•Song of the pixie who multiclassed as bard and barbarian, becoming a bardbarian
4·1 year agothe art and the music are both definitely AI
eerongal@ttrpg.networkto
RPGMemes @ttrpg.network•I do not think any of you actually played 3.5 you praise so much
8·1 year agoin 3e, the tarrasque had regeneration, and couldnt die from negative HP. So the idea of building a town that “farmed” an unconscious tarrasque for its meat/bones/whatever was a popular thought experiment for a setting back in the day. IIRC there was also someone who took the idea and published it as an actual book at some point too (which honestly felt kinda scummy to me, since it was basically a big community project/collaboration)
eerongal@ttrpg.networkto
RPGMemes @ttrpg.network•I do not think any of you actually played 3.5 you praise so much
201·1 year agoi can also confirm that the tarrasque was pretty universally clowned on for being easy in 3.5e. That discussion is basically what drove the whole “town built around the tarrasque” idea on the wizard forums and enworld. That said, it’s probably not as bad as the 5e tarrasque by comparison
As an interviewer, I think that certs are only useful if you take the test with a different company than you studied with. So I don’t think I’d care if you have a coursera cert, because I’d assume it just meant you finished the course that you paid for.
It’s worth noting that some coursera courses are created and maintained by actually accredited institutions, and some courses qualify as college credit with ACE accreditation. Also, many tech certifications host their courses on coursera too, like microsoft has official azure cert courses on there.
That doesn’t necessarily mean anything for any given random cert, though, because that means that the entire site is a pretty big grab bag in terms of the usefulness of their certs.
eerongal@ttrpg.networkto
Games@sh.itjust.works•Wizardry: Proving Grounds of the Mad Overlord - Launch TrailerEnglish
6·2 years agoDepends on the person. It’s very “old school” in it’s gameplay, and very hard and punishing, grindy, has perma-death, etc.
I’d think most modern gamers would hate it, but I personally like wizardry to games (though it helps that I’m old enough to have played older versions). If you like old school d&d, it’s very much in the same vein. The remake linked here is pretty good, I already own it from early access.
However, if you ask me to pick one specific project, I get overwhelmed because I don’t know what’s reasonable.
I don’t know enough to know if my ideas are achievable, or if I’d just be bashing my head against the wall. I don’t know if they’re laughably simple tasks, multimillion-dollar propositions, or Goldilocks ideas that would be perfect to learn a coding language.
List out some ideas you’re thinking of. While it may not be obvious to you, someone who is seasoned (me or someone else) might notice at least a general theme or idea to point you in the right direction for where you should go and what you should learn, regardless of if the projects are reasonable.
Note - Most projects take teams to realize, so if your ideas are too large, they might not generally be feasible alone.
What are you looking to actually do with your programming skills? That will heavily influence which languages to recommend you learn. Do you want to make websites? build games? do AI stuff? Create enterprise-level software? something else?
reasonably sure it’s a reference to D&D beyond and buying the books on there.
Recommend you check out dungeon world. It’s fairly rules light, it’s got a d&d feel, and you have all your “regular” d&d style classes.
It’s a “powered by the apocalypse” system, which means it utilizes a 2d6 rolling mechanic that leans towards success.
That is, generally speaking, it’s a graded scale. Roll 2d6, add modifiers. under 6 is failure, 7-9 is a “medium” success, and 10+ is a “great” success. It leans towards success because the average of 2d6 before modifiers is 7, the lowest success number.
One thing that might trip you up running it (I know it did me), is that enemies don’t get a “turn”. The enemy turn is essentially the player’s failures. You go in to attack and roll a 6? The enemy parries your attack and counters you.
eerongal@ttrpg.networkto
Selfhosted@lemmy.world•Broadcom yanks ESXi Free version, effective immediatelyEnglish
4·2 years agoI agree with the other poster; you should look into proxmox. I migrated from ESXi to proxmox 7-8 years ago or so, and honestly its been WAY better than ESXi. The migration process was pretty easy too, i was able to bring over the images from ESXi and load them directly into proxmox.
Huh, I guess the crosspost button doesn’t work in eternity (the android app), because that’s what I used. It has no other input other than selecting the target community
3rd edition d&d had a special magic item that was used for turning a gelatinous cube into a mount
It’s never really specified. They call him the “cavalier”, which in 2e was a kit that either paladins or fighters could take. He occasionally did some sorta-paladiny stuff like when he bubbled with a force bubble type thing to protect his friends





there’s actually great resources for getting started online. There’s a site called start playing games dedicated to matching new people to a DM. Note that services like that cost money. There’s also the virtual tabletop roll20 which has a group finder for you to find a game. It will have a mix of free and paid games. Alternatively, you can crowdsource that such as on r/lfg on reddit (unfortunately the LFGs here on lemmy don’t seem to be active enough to find games), or through various discord servers, including the official D&D discord. Another that has reasonably active LFG type sections to try is the Fantasy grounds (another VTT) discord.
For in person play, you can also look in to local gaming stores that might run adventurer’s league, which is the sort of ‘official’ play wizards of the coast sanctions at local stores and at conventions.