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Cake day: July 21st, 2023

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  • bam13302@ttrpg.networktoRPGMemes @ttrpg.networkHave you considered?
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    1 year ago

    I have issue with almost all of your points.

    • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
    • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
    • Poison resistance is not disease resistance.
    • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
    • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
    • lower speed means they swim slower too which means going overboard is even worse.

    EDIT: dwarven submarines!

    • short stature actually hugely relevant as submarines are notoriously cramped
    • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
    • honestly no clue what stats would be important for a sub, no argument here
    • toxic gasses less of a problem thanks to poison resistance
    • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
    • Also benefits from legendary dwarven engineering.



  • Do you have any preferences (distro, cpu/gpu manufacturer, etc) and a budget? Most of the games on your list I am familiar with and will run on damn near anything remotely modern.

    Lacing direction, with the fairly low requirements (from what i recognize), and assuming you are price conscious id suggest you poke around the used gaming PC market (either gamer friends, or failing that online), which will also completely bypass the tariff issue too.

    PopOS is pretty solid for linux gaming and has a distribution specifically for Nvidia too which handles most of the headache with Nvidia if you go that route.

    EDIT: Poked around the requirement pages of the ones i wasn’t familiar with, i didn’t see a single game that had a requirement of anything newer than 10 year old hardware, depending on your friend network, you could get a computer that could play those games well for a song. Civ 7, your ‘evenutally’ game, is the only thing listed that has strongish requirements, and would be what i would pay attention to if you are aiming higher.


  • bam13302@ttrpg.networktoLinux@lemmy.ml*Permanently Deleted*
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    2 years ago

    Whats your use case?

    Was somewhat recently considering a linux laptop myself and ended up deciding the steamdeck fit my needs well.

    A dock + portable keyboard & mouse for when i need to do typing or w/e, and a fun handheld console for when i want fun.

    That being said, depending on what your “older” laptop is, it might not actually be much stronger, or it might be wildly overpowered for what you need.


  • So they both store data in a table like structure, but that’s about where the similarities end. Excel is useful for handling smaller more flexible data sets, but has performance, scalibility, storage, and structural deficiencies compared to SQL, it’s also harder for computer languages to communicate with a shared excel dataset and modify it vs SQL.

    One of the major issues with excel as a database is data limits, excel only allows for ~1 million rows. Considering there are ~1 billion possible SSNs, excel would not be a great medium for them for that reason alone.

    One big advantage of SQL is you need to structure your data on the creation of the table and it’s designed with the expectation that all data will fit a structure, including unique keys, format, and other limits and structures. This allows you to enforce database rules easily and massively reduce storage size and query times.

    There are a bunch of other reasons for using SQL but most of it boils down to either it’s faster, easier for multiple computers to access and read/modify simultaneously, or better for enforcing rules and structures when modifying it.







  • Reborn tabaxi artificer armorer with a mechanically different though RP similar “living armor”. The living armor is the reason i was “reborn” as its keeping me alive longer but the curse of the living armor is of divine nature as i stole it from an evil cult, so removing it required a monumental effort (high level NPCs basically didnt exist).

    The character reached an actual satisfying conclusion as there was an “enlightenment” challenge we managed to find that was heavily skill based and artificers are obscenely good at skill challenges (dm also liked tool checks where relevant, and was lenient with the skill training rules, reborn helped too, resulted in being able to roll d20+stat+prof*expertise+int+guidance(d4)+reborn(d6) on checks i needed to push). The enlightenment ultimately lead to access to enough divine power to break both the curse of the armor and of my undeath.

    Ultimately though, despite how fun the RP around it was, it was one of my more OP characters considering how much it trivialized skill checks which that DM really loved.

    I tried and failed to tone it down with my next character, which thanks to party dynamic became the single most OP BS i ever made even if it wasnt crazy good alone. Wanted to make a magic infiltrator and went with changeling + aberrant mind sorcerer. Ended up getting a shadowfell shard too. Mindsliver leading to a subtle quickened shadowfell shard boosted CC spell (fav was psychic lance since it wasnt concentration and almost nothing is immune to incapacitated, though hold person, and hypnotic pattern, and the like were also thrown frequently too) was an obscenely powerful combo, and since another new player made a DPS rogue+gloomstalker build, the only way for anything to have any chance of living is lots of legendary resistance and an obscene health pool. This was also a crazy fun build, that the power of it ended up being its downfall as everything we fought ended up being several CR higher than anyone of our level had any right to tangle with. (also yes, i know you can’t normally subtle + quicken, read the Psionic Sorcery power of aberrant sorcerers)



  • I’ve played 2 campaigns that went from 1 to 20, both became a chore late game just trying to keep track of all the items and threads. IMO, a game should stay bound to 2 tiers at most (the tiers being 1-4, 5-10, 11-16, and 17-20), going from peasant to world ender is just too much baggage. Maybe 3 tiers if you do want a complex and difficult to manage, but still possible to manage end game.

    Extra credit here being that you are a shit load more likely to actually complete the story you want to tell



  • Wish is an easy one, since it can be used to cast most of the other spells talked about here

    Clone, immortality without any of the normal downsides (I can choose to die still and don’t need souls or any bs like that)

    Identify and go pawn shop hunting and the like

    Really most divination spells would be solid for stock market manipulation

    Enchantment spells for manipulating the corporate ladder, or getting into politics or something (mass suggestion in the really any political nexus, geus for more targeted things, modify memory, etc).

    Healing and revivification spells and sell my services to the elite, bring back the dead, speak to loved ones, etc. Clone works well here too, especially since it has age manipulation.


  • IRL letal damage is rarely immediately lethal, which is a fact not translated well into the game. The fact he went to the ER is a good sign that it very easily could have lead to death for someone without medical aid.

    Also by biting the arm instead of say, the neck, is pretty clear it was a declared non-lethal attack