• 2 Posts
  • 14 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • The GrunklerOPtoLinux@lemmy.mlLinux taught me self-confidence
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    2 years ago

    I think you misunderstood the timeline. But your point would have been valid back then. I was a bit obsessed with the screen time that I wasn’t allowed at home, and did some pretty bad things to my parents computers so I could watch Warehouse 13 and Battlestar Galactica until 3 am.

    I distinctly remember a moment when I was 21 when I suddenly realized that I could actually control my impulses. It’s so freeing to have a fully developed prefrontal cortex.



  • It’s such a rejected behavior to even consider suspending you for this.

    They did take the smooth-brain interpretation of “He figured this out because he was buying drugs on the school computer” instead of considering that if that was my motivation, I would no longer be able to buy drugs on the school computer after telling them

    It was a very enlightening experience for me LOL







  • GURPS. I will not deny that its reputation for being peak simulationism is well earned. The core rulebook is so long it needed to be split into two books. But I think the main mistake people make when they try GURPS is assuming they actually need all those rules. You don’t.

    You’re not meant to sit down and read the entire rule book from front to back. As a player, you show up to session 0, fill out the appropriate forms in triplicate for your character sheet, and then you probably will never need to touch the rule book again because everything on your sheet does what it says it does. As a GM, once you’ve grokked the underlying logic of the system, pulling rulings out of your ass will be easy (and usually your intuition is completely factually correct, rules-wise). The rule book is meant more like a dictionary of rules than a manual.

    GURPS excels at giving unbounded choice to the players and giving structure to the weirdest settings. Its only competition is Numinera.




  • For my other characters I’ve played, I either don’t do a backstory or do a paragraph with potential plot points highlighted. A long backstory that nobody will read is more about maintaining the ritual circle of play, so we can all stay immersed when I decide to invent zeppelins or machine guns. I don’t pull shit like this in Adventurer’s League lol


  • Level 2. Most of the backstory regards learning about various scientific things like how to extract cholrine gas, the creation and use of gunpowder and cannons, crude biowarfare, anatomy and physiology, etc. Also the details of my pact and some of the interactions I’ve had with my patron, who I am slowly growing to distrust

    Also created a short list of the various war crimes I was involved with between the ages of 8 and 12, as I was learning alchemy on the job