

“Taiwan never has been a sovereign state”
I guess the Republic of China never existed?


“Taiwan never has been a sovereign state”
I guess the Republic of China never existed?


Taiwan isn’t exactly a rogue province. It’s the holdover of the prior government of China that lost the revolutionary war and retreated there.
It doesn’t entirely invalidate the point, but it has to be said that the situation is markedly different from the one with Texas.
It’s more like if Texas overthrew the US government in a violent rebellion and the UK worked to support the holdover of the old US government that retreated to Puerto Rico.
Nothing that happened since has invalidated truly the right of Taiwan to remain a sovereign state. It’s in no sense a rogue province.


Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don’t get what is greedy about genuinely expanding their games with content that wouldn’t have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there’s been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn’t have been there at all.
To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn’t make them necessarily immoral.

Something about that airship idea tickles my memories of playing Final Fantasy, so I can’t say no to that. It’s also something that would certainly garner massive favour, while not making the characters feel overly powerful beyond reason. Especially once the airship has plenty of limitations for being a prototype it’s fully under DM control and still feels incredibly cool, I imagine.
Thanks for the idea, I think it’s really shaping up.

That is an excellent idea. Together with the other stuff I read here, I think I know what to go for. I love the idea of the character trying to garner favour with the idol only to end up being ripped off when he is on the path to his grand goal. Thanks a lot for the idea!

I agree with your statements, I’ve made the mistake of pre planning too much before.
What concerns me more is having a plan on how to set his character up for that journey of creating such an item. When they say legendary, they mean an item that would become renowned for having been created, maybe not necessarily truly legendary. The characters primary motivation is to prove themselves the equal of their long-standing idol artificer.
I guess what bothers me is the fact that I have a thorough idea for engaging character quests for all the other players. I have thought of personal storylines that each player gets to explore that will lead their character along some plot line based on their backstory. It’s only the artificer that I can’t think of something overly compelling for.

I especially like the idea of a form-changing enemy. That is already giving me ideas to create interesting enemies that can effectively just repurpose existing statblocks into this type of enemy. Maybe an enemy that can change quite liberally like with a reaction and has different kinds of immunities might be quite interesting.
It’s a bit harsh to put such words in their mouth. They said their sympathies lie elsewhere, not that he deserved it.