• Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      32
      ·
      24 days ago

      Or have the city’s enforcers come after them for nearly revealing the supernatural. Rule one of most urban fantasy settings is “don’t break the Masquerade”.

    • jjjalljs@ttrpg.network
      link
      fedilink
      arrow-up
      2
      ·
      24 days ago

      Should be careful not to just shut down player ideas. If everything they do slams into an annoying problem, it can quickly stop being fun.

      I sometimes try to sync with the players and be like “hm do you think the 300 year old vampire has had to engage with the city before? What sort of plans and influence do you think he has?”. Then it doesn’t feel like I’m just screwing them, if they’re thinking about it too.

  • Quetzalcutlass@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    edit-2
    24 days ago

    Non-combat sessions can be great if everyone is on board. My fondest tabletop memory is a bottle episode where half the players didn’t show, so the two players left pretended to be security consultants and scammed the nobleman whose manor we’d just robbed the previous session.

    • Archpawn@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      23 days ago

      I think the main reason so many TTRPGs are heavily combat-focused is that combat is an easy way to get everyone involved. Everyone can start throwing punches in a fight, but you can’t exactly have five people share a lockpick.

  • spittingimage@lemmy.world
    link
    fedilink
    arrow-up
    23
    arrow-down
    1
    ·
    24 days ago

    There’s playing a quirky character, and then there’s refusing to engage with the premise of the game and spoiling the fun for everyone else. Hope this guy read the room carefully before pulling this stunt.

  • whotookkarl@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    10
    ·
    24 days ago

    In anarchy online there was a character class of bureaucrat that would wear suits, summon bots to fight for them, slow/snare with red tape nanos, and motivational/demotivating speech nanos for buffs and debuffs