Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.
Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.
It tells a story of a “Mad Mage” very well
That Mad Mage just isn’t making sense!
It’s like a purposeful troll on a group with a persistent completionist mentality.
When (if) they catch on the DM can help expedite their routing.
In the back of the 2014 DMG is a set of tables for generating random dungeons. I thought it would be fun to see how that goes. After spending maybe 6 hours on it across a few days, the abomination I created ended up making DungeonScrawl crash in my browser and be unable to work on it further, but if it hadn’t it probably would’ve ended up like roughly 1/4 of this.
1/10 do not recommend
Over half of that map looks absolutely miserable to do combat in, for both the GM and the players.
I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour
How did it come to that?
Abomination Vaults, floor 3.
I’m afraid I never played the module. What’s down there?
Man, you should see my mom’s megadungeon; this is fucking tiny.
I’ve always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don’t think I can do a MEGA ones.
Is this the Godherja under mountain map?
I feel called out.
Maximum effort!
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