• KingGimpicus@sh.itjust.works
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    4 months ago

    Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

    Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

    • ZombiFrancis@sh.itjust.works
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      4 months ago

      That Mad Mage just isn’t making sense!

      It’s like a purposeful troll on a group with a persistent completionist mentality.

      When (if) they catch on the DM can help expedite their routing.

  • edgemaster72@lemmy.world
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    4 months ago

    In the back of the 2014 DMG is a set of tables for generating random dungeons. I thought it would be fun to see how that goes. After spending maybe 6 hours on it across a few days, the abomination I created ended up making DungeonScrawl crash in my browser and be unable to work on it further, but if it hadn’t it probably would’ve ended up like roughly 1/4 of this.

    1/10 do not recommend

  • mnemonicmonkeys@sh.itjust.works
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    4 months ago

    Over half of that map looks absolutely miserable to do combat in, for both the GM and the players.

    I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour

  • dumples@midwest.social
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    4 months ago

    I’ve always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don’t think I can do a MEGA ones.