Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
You say that, but IIRC there are official DnD statements that gods do not have statblocks because they are too powerful for mortals to even try to fight. They renamed the Tiamat statblock to Aspect of Tiamat for precisely this reason.
When you need to stop your players from trying to fight the Gods.
The official charactersheet for Caine: https://64.media.tumblr.com/e06763afdbed16a49a0146a2282002a4/tumblr_n6pj41Ch1s1qhuazoo1_540.jpg
No one actually plays dnd like that though…
DnD tends to be balanced between the levels of 5 through 12. Most modules sit in there.
But I’m not saying anything controversial when I note that 5e CR is a bad way to do encounters.
I do feel like sometimes players have a sort of laid back, “we should just win without too much trouble” attitude. Sometimes this manifests as “we take a long rest after every fight”. And that’s a fine way to play, so long as everyone’s on board.
It can be kind of bad when half the group is kick-in-the-door-lol and the DM is expecting more tactical depth.
I think because D&D is many people’s first RPG, you’ll find a lot of bad habits there as new players rediscover them.
Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but that’s not a problem cuz I’m Metis with some pointless “story factor” drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.
Caine congratulates you on making him laugh before killing you.
Okay you still die
Cthulhu kills 1D6 Characters per round