• @Goltbrook@lemm.ee
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        211 days ago

        A former foot soldier in the crusades who had a panicked war horse fall on his legs in a skirmish somewhere on the way to Antioch and was left behind in Bulgaria by a retreating supply train on his way back.

        His shattered leg never healed well and he is in constant pain he has mostly learned to live with, does not speak the language and is edging out a small existence as a gravedigger in a bigger city, dragging his twisted limb through rain-soaked earth, muttering prayers in a foreign dialect to saints no one there worships.

        Somewhere between Neutral Good and Neutral Bitter, depending on the day.

        I know it is a bit hammy.

    • @spittingimage@lemmy.world
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      620 days ago

      I’ve taken more damage from party members trying to get me under control than from the enemy. Now they keep me on a leash.

  • Rose Thorne(She/Her)
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    2620 days ago

    Haha, yeah, the fact that I played almost exclusively women and my few masculine characters still often had more feminine features and mannerisms was totally just to challenge myself. Never a subconscious exploration of my deepest desires.

    Says the now VERY out and proud about it transwoman.

  • @dwemthy@lemmy.world
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    1720 days ago

    6 sessions in and no one has identified/mentioned the person my character is based on, probably because I’m not good enough at doing a Rodney Dangerfield voice

  • I Cast Fist
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    1120 days ago

    Also missing from the list is the horny bugger. It doesn’t matter who or what it is, if it’s near them, they’ll try to seduce it

    • @owenfromcanada@lemmy.ca
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      920 days ago

      My personal favorite aspect with respect to combat is, “I look around, what objects and furniture are in the room?” Then proceed to use that stuff in combat. Long rug? I’ll attempt to trip the opponent by pulling it up. Chandelier? Yeah I’ll throw a hand axe and try to break that chain. Some DMs thrive off of it, some are put off.

      • @owenfromcanada@lemmy.ca
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        920 days ago

        Ooh, or my other trope: be a cleric with heavy armor and a shield. On your first turn in combat, walk out in front of everyone, cast Shield of Faith, and take the Dodge action. As a free action, yell “come at me, fucknuts!” If you can pick up the Shield spell, you’re mostly invulnerable, and it’s pretty much viable at level 1.

    • @Shiggles@sh.itjust.works
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      2120 days ago

      Being useless in combat is a personal choice that can absolutely be avoided without hampering your ability to be a skillmonkey. You won’t be obliterating the enemy en masse, but that’s what the casters are for.

      Play a Thief rogue and have a blast with fast hands when initiative is rolled, or be almost any bard and hand out bardic inspiration while you stand as a mild speedbump of meat between the wizard and the enemy.

      Or maybe chat with your DM about game expectations prior to playing? I know it’s an impossible ask for the internet at large.

        • @Shiggles@sh.itjust.works
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          920 days ago

          Absolutely, there should be some level of “okay who stands in front of the skeletons, who fireballs the skeletons, who puts the fighter back together after they get fireball’d too, and who stops the whole party from getting killed by a trap before they even reach the battle”. If you’re gasp optimizing, you might even tailor your skillmonkey around the gaps in your party’s abilities - you probably don’t need the world’s best arcana checks with a wizard in the party, but it would be nice to grab face skills if you don’t have any other charismatic fellows around.

          • @Jesus_666@lemmy.world
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            520 days ago

            That is a lot more optimization than I’m used to. In my group people just come up with characters they want to play and the GM works with that.

            Mind you, we do discuss what kind of game we’re playing so we don’t end up with four pure noncombatants doing a dungeon crawl. But ending up with four wizards? Yeah, that might happen or even be encouraged.

            I really don’t wanna have to discuss who has to change their character concept because we need a healer or our party composition won’t be optimal.

            • @jjjalljs@ttrpg.network
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              219 days ago

              The idea that players all make their characters in isolation and just show up on session 0 with them sounds like such a recipe for disaster. I know it can work sometimes, much like “just grab four things from the fridge and throw them into the soup” can work sometimes. But sometimes you get like gummy bear pizza bites with shrimp and mayo topping.

              I think a lot of games that came after D&D figured out solutions to common problems, but D&D insists on staying kind of archaic.

              • @captainlezbian@lemmy.world
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                119 days ago

                Yeah ime players tell the gm what they’ve decided to play when they know and the understanding is they pick something that works with everything else. Or we all decide what we’re playing collaboratively, that way if we’re all squishy controllers at least it’s on purpose

    • @jjjalljs@ttrpg.network
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      1020 days ago

      One of the reasons I despair D&D is the most popular RPG. It’s almost all combat, and not even great combat at that.

      • I don’t hate D&D, but I did notice how much harder combat gets from DM’s side to prepare, and also how much more bored of it the players are. My players started doing everythign to spend more sessions on their own shenanigans, character moments, roleplay and NPC interactions. The thing is we love our campaign and characters, but are too high level to switch systems. So we’re taking break to play short Mage: the Ascension campaign.

        I am now learnign two different new systems, Mage and WFRP, pray for me.

    • @jounniy@ttrpg.network
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      117 days ago

      You are aware that most of DnDs mechanics are focused on simulating fights? If you do not like that, you are maybe playing the wrong system. Beyond that, how are you totally useless in combat? All classes get combat-abilities in one way or another and are designed to be at least moderately useful.

  • @TexasDrunk@lemmy.world
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    1920 days ago

    I can’t play with my friend because we play the same guy.

    Both rogue. Both street tough types rather than the shadowy assassin type. Both used to end up taking a couple of levels of either Bard or fighter and ended up with a swashbuckler. No strength, all dex and cha.

    We did play together a few times and would swap out which one of us got to play that guy. The other always played a very angry wizard. Just grumpy as shit. Good at a lot of things, but preferred to either fireball or magic missile his way out of situations. Talking to NPCs? I think I’ve got potions brewing. Must be off!

    Before we played together we played the same MUD separately. Yep, same character. We ran into each other from time to time.

    In high school we played at the same place but a couple of years apart. I started going when he left for the Navy. The guy who DM’ed there said my character reminded me of that guy a lot.

    I want to play BG3 with him remotely and both play swashbucklers.

      • Natanael
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        1520 days ago

        Separated at birth. Completely oblivious to their similarity.

        • @TexasDrunk@lemmy.world
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          920 days ago

          If we didn’t both know who our fathers were and if he weren’t a few years older that would absolutely describe us anyway. Went to school not far from each other and I played baseball against his younger brother, then was on the team with his brother for fall ball. Different churches that were part of the same cult. Similar teenage interests. Same social circles just a few years apart. Same branch of the military and same rate (this is where we went from being aware of each other to being friends). Both married and divorced young. Super similar career paths. Both settled in the same large city several hours from our small hometowns (I got here first, for once) and played music with the same people. Super similar adult interests completely separate from our teen interests. It’s fucking freaky. We didn’t even realize it for years until it was pointed out.

          He eventually moved out east while I stayed. I’m one of like 3 people he still keeps in contact with in the state.

      • @tobis@lemm.ee
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        319 days ago

        Me and my best friend played halfling twin brawlers one time who would use each other as improvised weapons and crawl in big guys Shadow if the Colossus style. It was the most fun thing ever, but the DM turned out to be the “if someone doesn’t lose a limb during every encounter I have failed” kind of DM so it didn’t last long.

  • @jjjalljs@ttrpg.network
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    20 days ago

    I think there’s also a pair:

    • Takes the setting and theme very seriously. Reads the lore. Knows the details. Can tell you why the Lancea Sanctum and Invictus are traditionally allies
    • Absolutely does not take the setting and theme seriously. Wants to play Barney the Dinosaur in your game of Vampire, and Punisher in your game about running a bakery.

    I’m old and tired and generally am super tired of “wacky” ideas like the second one there. I feel like I’ve come full circle. As a youth, I thought like “let’s play vampires and struggle with humanity!” was cool . Then there was a bit where i wanted to flip it- “let’s play vampires but like go to theme parks and don’t do anything sad or deep!”. Now I’m back around to wanting to just play the theme as intended.

    This is especially true if it comes up after session 0. Like, if you want to do a D&D game about running a BBQ shop, fine. Let’s do it. Let’s kill, cook, and sell some weird monster parts. But please don’t derail the whole game on session 3 when you insist on going back to town to cook the monster meat when it was clearly a random encounter and everyone else wants to continue the dungeon dive pitched in session 0.

  • @conditional_soup@lemm.ee
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    20 days ago

    One of my favorites that I ever played was a character I where I rolled my stats first and ended up getting a -3 modifier even with mulligan rolls. Every other stat was anywhere from decent to fuckin ballin’. I sat and thought about it for a minute: what stat would be fun, interesting, and challenging to have as a -3? STR would suck, INT and CHA would be anything from really annoying to insufferable or ablist to play (every VERY low int character ever in D&D podcasts is extremely cringe to listen to), so that leaves WIS and DEX. I chose DEX and said that it was because my human fighter was a war veteran with an Above Knee Amputation from the war. From there, I arrived at him using pole arms because they help him to steady himself on his peg leg outside of combat, and that he’s deeply uncomfortable with magic, since magic cost him his leg and many comrades in war.

    It led to one of my all time favorite moments in an RP where he and the paladin were dining in a Giant’s great hall, having a disagreement about how to proceed, when the Paladin cast a spell on him (I can’t remember which, I want to say it was silence or Zone of Truth, but it can’t be because it specifically targeted him). My character stared him down, slugged down the rest of the drink, then flipped the table and commenced to trying to murder the paladin. It was a pretty nuts PvP fight, since we both ended up successfully avoiding the party members who were trying to restrain us, landed a few solid blows on each other, and it only ended when the Giants had had enough of our shit.

    • TipRing
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      1420 days ago

      I ran a game where one of my PCs played a character with high Int and Cha and like 6 Wis. He played it very well as a character who was too clever by far but consistently made poor choices counting on his wits and charm to see him through.

  • slingstone
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    920 days ago

    I’ve done a few of these, but I once did a #5/#10 combo. I made a character years ago whose only purpose was to blow people’s heads off with a .44 Magnum. He had virtually no other relevant skills. It was a GURPS/Car Wars mash-up, the former for roleplay and the latter for vehicular combat since we were in the Car Wars universe. I wasn’t much use for anything until the shooting started.

    RIP Jerry “Magnum” Carrost: you were a terrible character, but you were fun.