Denuvo = 🤮
That guy rubbed me the wrong way especially at the end talking about how you can’t trust people “related to the pirating scene” and their claims about Denuvo, but you can totally trust the people who make it and need to make money off it.
Also the Denuvo dude referencing a study and using it to show why companies need Denuvo and then walking it back and saying he doesn’t trust the study because it also shows that after 3 months it’s useless was honestly just kind of funny.
I guess since I’ve pirated a game before I’m “related to the scene” so my opinion therefore is invalid in the eyes of the all mighty denuvo but I hope they crash and burn, and if it’s true that they hire the people who crack their games I hope they fuck it up from the inside while getting paid.
THAT was the one part I think is a worthwhile point though.
Anyone reading anything on the internet should have some suspicion towards profit motivations, both for companies and for everyone else. It makes sense that if someone is a pirate annoyed at the need to pay for uncrackable games, they’d have something to gain from disparaging Denuvo past what’s truthful.
We’re in a world where racists have now hidden their agendas behind “I’m just against needless DEI in games” every time there’s a non-white protagonist, and people already have to filter that all out. That’s not saying everyone with a certain message is automatically lying (I will admit, I have my own bias too), just that it’s worth looking at the merit of their argument.
Also the Denuvo dude referencing a study and using it to show why companies need Denuvo and then walking it back and saying he doesn’t trust the study because it also shows that after 3 months it’s useless was honestly just kind of funny.
lmao
What do you expect from RPS, Kotaku, IGN, and the rest of the games “journalists”? Journalistic integrity?
That would require an actual journalism degree.
I don’t really follow gaming “journalism” as much as I used to, but I thought that RPS was pretty reputable, at least compared to IGN and it’s contemporaries. Has something changed?
Well, for one, IGN has hired a few really good investigative journalists in recent years.
“Any man who must say, ‘I am a gamer’ is no true gamer.” - George GAMR.R. Martin
TBH if your game gets pirated it’s a service problem.
Yep. The only reason i pirate games these days is because they dont offer a demo. After a few hours of playing a pirated game i either buy it or uninstall it. If they offered decent demos i wouldnt pirate at all
It might also be just too expensive for some people. They wouldn’t buy it anyway.
or even available for purchase in their country.
That’s considered a service problem (fyi).
Agreed. The whole reason I used to pirate was because I was gifted a game I really wanted for Christmas, and it wouldn’t run. I had the specs required, but the graphics card had a known problem with the game that the devs decided wasn’t popular enough to deem fixing.
These days my main platform is fantastic with refunds if something doesn’t work, so I’ve little need to pirate.
There is only two ways to protect a game against piracy, right? Either you don’t, or use our protection
this is the most denuvo quote i could possibly think of. it’s beyond parody, and yet, they went and said it anyway
The whole thing is full of that kind of “drink their own kool-aid” propagandist thinking. It’s wild they expect anyone to take them seriously here.
So there is a huge community, a lot of people on this planet who are not able to play their favorite video games, because they are not willing to pay for them […]
Why are dirty Burundi pirates not willing to save up their eighty-eight cent per day wages to play their favorite games? 😠
Hondurans are making ten times that. Some of them still aren’t willing to pay? I could vomit.
Disclaimer
(without burying ourselves in caveats,) Those with disposable income should support artists they love
I’d be all in favor of regional pricing so that people can buy games based on “price of bread” economics, but key resellers and VPN users ruined that approach.
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I wonder how it feels putting all this work into these protections only for your game to get cracked anyway.
It’s almost like this strategy doesn’t actually work.
I imagine it must feel pretty good if you are a soulless greedy asshole without any morals to sell a useless product and still get paid for it.
Very common misconception; they’re really only aiming to block pirates in the first few weeks of release, when they lose the most sales to pirates. Quite often, that happens just as planned.
If you wanted to argue, we can shortcut the logic: If this stuff never worked, there’s no way publishers would pay for its license. It’s sure as hell not free.
A big question is, how many sales are actually lost to pirates, or, how many pirates would have bought the game if they couldn’t pirate it. The answer is neither zero, nor all of them, but I don’t know what the actual answer is.
The reason why DMR tends to get cracked is that the concept is inherently flawed. If the entire game runs on your machine, then everything needed to run the game has to be on your machine at some point. DMR is security by obscurity.
So people that wont ever buy the game still never buy the game and the rest of us have to put up with Denuvo. What a moronic argument. Let’s ignore the added security risks of a kernel level anticheat.
everyone: “Denuvo sucks ass.”
denuvo: “How do you do, fellow gamers. I’m something of a gamer myself.”






