• @barsquid@lemmy.world
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    236 months ago

    If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.

    • @sugar_in_your_tea@sh.itjust.works
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      46 months ago

      Exactly. And no game-breaking bugs at launch.

      Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn’t check the state of things before the patch), but I haven’t had any issues with it so far.

      Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.

      I don’t care too much about graphics, I just want a fun game to play, and I’m unwilling to pay to be a beta tester.

      • @FollyDolly@lemmy.world
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        26 months ago

        Right? Why should I pay full price for a game and it’s a buggy mess, sometimes even unplayable past a certain piont? All this has done has made me wait a year or two for games that I want, so I can get functional games, which is the opposite of how the studios want to make money.

    • @RightHandOfIkaros@lemmy.world
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      186 months ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

  • @Zexks@lemmy.world
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    866 months ago

    Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

    • @credo@lemmy.world
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      26 months ago

      They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.

  • @AdolfSchmitler@lemmy.world
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    346 months ago

    It’s because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

  • @Wooki@lemmy.world
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    6 months ago

    Company that makes its money from fraud screams at customers for not being suckers.

    News at 7.

  • @VerilyFemme@lemmy.blahaj.zone
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    146 months ago

    Yeah, it’s fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don’t know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?

    • @DoucheBagMcSwag@lemmy.dbzer0.com
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      86 months ago

      Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven’t seen the light of day in a few decades.

      We don’t need AAA or … Lol AAAA budget games every time

      • @P1nkman@lemmy.world
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        36 months ago

        Nah man, what we need is an AAAAAAA+ game. Price will be $3400 so the company can recuperate the cost of making the game, and everyone will buy it! It’s how slaves gamers work, right?

        Cool. Now where’s my $102 million bonus for reinventing the gaming market?

        • Kerb
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          15 months ago

          yeah going forward all games should be monetized like those simulator games.
          like “Train Sim World 5” with a total of 2.500€ for all addons

  • @callouscomic@lemm.ee
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    736 months ago

    “We didn’t listen to what people actually want and now less people are buying! It’s not our decision-making, it’s ‘generational change.’”

    • @PieMePlenty@lemmy.world
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      6 months ago

      I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.

      What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

      If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.

      • sylver_dragon
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        116 months ago

        What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

        This reminds me a lot of the days of the original PlayStation (PS). Nintendo was the large, dominant company. But, they were also really, really picky with the games they let on their platform (still are). Along comes Sony with a better physical format and a willingness to let just about anything on their system. And there were a lot of terrible titles on the PS; but, there were also some real gems from smaller devs and lots more choice for people to find what they wanted to play. That openness and plethora of options drew people to the system. Sure, Nintendo is still around and still a juggernaut, but they gave up a lot of market space to Sony.

        Sweeney and many of the big studios seem dead set on trying to replicate lightning. They keep churning out Fortnight clones, live service games and lootbox infested grind fests. None of this is because they want to make a game for players, it’s all a bald-faced money grab. And it comes across so clearly in their games. Yes, big budget games cost a lot of money and I don’t begrudge studios trying to make money. I’m more than happy to throw money at devs who make a great game (I just pledged ~$250 at the Valheim Board Game project, based mostly on the fact that I fucking love Valheim). I’ve also bought into way too many Early Access games, because they looked like they had the bones of good games. But, the big budget games seem to get lost trying to pump every last dollar out of your wallet and just quickly become a turn off.

        I remember one particular instance in Dragon Age, where an NPC had a “Quest Available” marker floating above his head. When you talked to him, you quickly discovered that you could buy his quest and the game was happy to kick you over to the EA store so that you could buy his quest right there. Fuck that noise. I’m not against DLC, but that sort of “in your face” advertising pisses me right off. Hell, I’m one of those weirdos who likes the Far Cry series. I put tons of hours into Far Cry 5 (seriously, the wing suit was just good fun). Far Cry 6 was ok and I did finish it, though the micro-transaction spam grated on me hard. After that experience, I’m not sure I want a Far Cry 7.

        And I think that points to the elephant in the room. Big publishers, like EA are so focused on making profits, they have lost sight of making a good game. Give me a solid, complete experience. Give me good controls, enough story to hold the action together and just a general sense of fun. Once that is in place, then maybe throw hats for sale on top of that. But, when lootboxes and micro-transactions are core to the gameplay and the game is balanced to force you in the direction of buying that crap, fuck your game. If the core gameplay is designed to suck so much that I want to buy cheats to bypass that core gameplay, I’ll save myself a bunch of money and just skip the game entirely. There are way too many options available out there, which don’t suck, for me to waste my time and money shoveling your shit.

        • Cadeillac
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          6 months ago

          Nintendo consoles and handhelds have almost always had a shit load of shovelware. What the fuck do you mean they are really, really picky with the games on their platform? The GBA, Wii, and Switch alone have enough to disprove this

    • Bone
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      36 months ago

      While indie studios have popped up and filled some of that void.

  • @cmhe@lemmy.world
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    106 months ago

    Tim Sweeny when he notices that enshittification in games doesn’t seem to work very well anymore: industry is going through a “generational change”.

    • @sugar_in_your_tea@sh.itjust.works
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      6 months ago

      I also don’t want to be forced to use some stupid storefront just because the publisher wanted an extra 18% cut or whatever. If your game lives and dies by that 18% cut, perhaps you should make a better game.

      If I want to use EGS, GOG, or Steam, that should be my choice, don’t force me to switch to something else just because you want higher margins.

    • @sugar_in_your_tea@sh.itjust.works
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      6 months ago

      Exactly. I haven’t bought a pre-release game in a while because most of it is buggy and bland. But I bought the new Zelda game at pre-release precisely because it does something new.

      If they’re intent on spending more on graphics instead of actually innovating gameplay, I’m content buying older releases that provide the exact same gameplay for a steep discount. I don’t play MP games, so my selection is pretty broad.

      But I will buy a compelling new game, I’m just more into story and gameplay than graphics. Most of my money goes to indies, most of the rest goes to Nintendo, and the dregs go to older AAA games that I can get for cheap.

    • @P1nkman@lemmy.world
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      26 months ago

      I’ve been a console gamer since the PS1. I’ve also gamed on computers for way longer than that. I just find the consoles easier, as it’s plug and play, and no need to constantly upgrade my computer.

      This has been a fact for me until now. Got the PS5 2 years after release, and had a fucking blast with it, while the computer I built 13 years ago is used for other stuff than gaming. It took it’s last breath about two months ago.

      I then got myself a brand new computer with a RTX4060ti, and I installed RDR2 to see how it compared to the PS4 version, and it blew my mind when I added mods (fucking hell, mods are easier to install today than 15-20 years ago lol). Then I bought Baldurs Gate 3.

      The price of the PS5 Pro comes out more expensive than my computer. I’ll continue playing some games on the PS5, but the pro can fuck off, and the PS6 will probably never come into my house, as I am done with consoles. I’d rather buy ANOTHER gaming computer and hook it up in the living room.

  • @Duamerthrax@lemmy.world
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    456 months ago

    Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

    • @Chainslaw@lemmy.world
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      26 months ago

      Just curious as to what you think the Unreal franchise could provide the modern gaming landscape that we aren’t getting now. It always struck me as pretty bland.

      • @Duamerthrax@lemmy.world
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        6 months ago

        The Unreal franchise can provide the Unreal franchise. There was no real reason for epic to delist the games from all the store fronts and shutdown the master servers other then wanting to control their brand. It was costing them pennies to keep that stuff up and to even shudown the single player games was completely.

        As far as “the modern gaming landscape” goes, it can suck it. I’m not interested in playing modern multiplayer shooters. I’m tried a few and they come across as walking simulators and fidget spinner simulators.

        • @Chainslaw@lemmy.world
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          26 months ago

          Oh you meant like…the old games. I thought you were like dying for the Unreal story to continue or something.

          • @Duamerthrax@lemmy.world
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            16 months ago

            Yeah. Epic delisted the old games. You can not purchase a new copy on any of the digital store fronts, even the single player games. They also shutdown the servers that listed the available open servers. Not the game servers themselves that had map files stored on them. The master server was just a list of IP addresses that cost next to nothing to run. You can configure your install of the games to point to community run master servers, but no new players will know how to do that without someone helping them.

  • @borth@sh.itjust.works
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    376 months ago

    I’m gonna take a wild guess that the games with high budgets that aren’t “selling”, are just not selling “enough” to cover the “costs” of the executives. I guess it wasn’t much of a guess:

    and they’re not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong

    Do they think that these other games “going incredibly strong” are making the money they hope to make? They’re probably making much less but managing it much better. The savings are almost infinite when you don’t approve every executive bonus pay package.

  • @MehBlah@lemmy.world
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    176 months ago

    Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.

  • @finitebanjo@lemmy.world
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    6 months ago

    Buying a Triple A Game has become a liability:

    Online Only

    Limited Lease via Digital Store with unknown lifespan

    User Account Activation

    Actual Fucking Rootkits