• Zexks@lemmy.world
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    2 years ago

    Has nothing to do with ‘generation’ anything and everything to do with bean counters. The fact that Minecraft is still beating them all is everything they need to know but refuse to listen to.

    • credo@lemmy.world
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      2 years ago

      They don’t mean boomers, millennials, etc. When you consider games from Atari, to genesis, to 360, to what we have now with microtransactions and season passes after unloading $60+ for a premium game, there are clear “generational” divides.

  • callouscomic@lemm.ee
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    2 years ago

    “We didn’t listen to what people actually want and now less people are buying! It’s not our decision-making, it’s ‘generational change.’”

    • PieMePlenty@lemmy.world
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      2 years ago

      I mean, if studios are doing it more and more and have been doing it across a whole generation, it probably is generational change. Games take 5+ years dev time to make so high budgets are a given. If uch a game fails, it is more likely to tank a studio now. I think hes just making an observation. Nothing too shocking about that.

      What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

      If Tim is so focused on publishing/distributing these overblown budgeted games, Epic will miss out on the secondary gaming market where actual fun games truly live. Imo, the generational change is actually indie titles becoming the norm and AAA taking a step back.

      • sylver_dragon@lemmy.world
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        2 years ago

        What Im observing though is more and more indies filling the void with smaller and cheaper games due to easy access to digital distribution. Not exactly a new take as its been hapening for over 15 years now. Interestingly, Epic seems to not take the same stance as Steam does in this space. Where steam gives pretty much any shovelware the same chances, Epic wants to be super picky about these low budget titles. Where is Epic’s Balatro?

        This reminds me a lot of the days of the original PlayStation (PS). Nintendo was the large, dominant company. But, they were also really, really picky with the games they let on their platform (still are). Along comes Sony with a better physical format and a willingness to let just about anything on their system. And there were a lot of terrible titles on the PS; but, there were also some real gems from smaller devs and lots more choice for people to find what they wanted to play. That openness and plethora of options drew people to the system. Sure, Nintendo is still around and still a juggernaut, but they gave up a lot of market space to Sony.

        Sweeney and many of the big studios seem dead set on trying to replicate lightning. They keep churning out Fortnight clones, live service games and lootbox infested grind fests. None of this is because they want to make a game for players, it’s all a bald-faced money grab. And it comes across so clearly in their games. Yes, big budget games cost a lot of money and I don’t begrudge studios trying to make money. I’m more than happy to throw money at devs who make a great game (I just pledged ~$250 at the Valheim Board Game project, based mostly on the fact that I fucking love Valheim). I’ve also bought into way too many Early Access games, because they looked like they had the bones of good games. But, the big budget games seem to get lost trying to pump every last dollar out of your wallet and just quickly become a turn off.

        I remember one particular instance in Dragon Age, where an NPC had a “Quest Available” marker floating above his head. When you talked to him, you quickly discovered that you could buy his quest and the game was happy to kick you over to the EA store so that you could buy his quest right there. Fuck that noise. I’m not against DLC, but that sort of “in your face” advertising pisses me right off. Hell, I’m one of those weirdos who likes the Far Cry series. I put tons of hours into Far Cry 5 (seriously, the wing suit was just good fun). Far Cry 6 was ok and I did finish it, though the micro-transaction spam grated on me hard. After that experience, I’m not sure I want a Far Cry 7.

        And I think that points to the elephant in the room. Big publishers, like EA are so focused on making profits, they have lost sight of making a good game. Give me a solid, complete experience. Give me good controls, enough story to hold the action together and just a general sense of fun. Once that is in place, then maybe throw hats for sale on top of that. But, when lootboxes and micro-transactions are core to the gameplay and the game is balanced to force you in the direction of buying that crap, fuck your game. If the core gameplay is designed to suck so much that I want to buy cheats to bypass that core gameplay, I’ll save myself a bunch of money and just skip the game entirely. There are way too many options available out there, which don’t suck, for me to waste my time and money shoveling your shit.

        • Cadeillac@lemmy.world
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          2 years ago

          Nintendo consoles and handhelds have almost always had a shit load of shovelware. What the fuck do you mean they are really, really picky with the games on their platform? The GBA, Wii, and Switch alone have enough to disprove this

    • sugar_in_your_tea@sh.itjust.works
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      2 years ago

      Exactly. I haven’t bought a pre-release game in a while because most of it is buggy and bland. But I bought the new Zelda game at pre-release precisely because it does something new.

      If they’re intent on spending more on graphics instead of actually innovating gameplay, I’m content buying older releases that provide the exact same gameplay for a steep discount. I don’t play MP games, so my selection is pretty broad.

      But I will buy a compelling new game, I’m just more into story and gameplay than graphics. Most of my money goes to indies, most of the rest goes to Nintendo, and the dregs go to older AAA games that I can get for cheap.

  • Duamerthrax@lemmy.world
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    2 years ago

    Fuck you Tim Sweeney. Fuck the fortnite model and fuck you for delisting and shutting down the Unreal franchise.

    • Chainslaw@lemmy.world
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      2 years ago

      Just curious as to what you think the Unreal franchise could provide the modern gaming landscape that we aren’t getting now. It always struck me as pretty bland.

      • Duamerthrax@lemmy.world
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        2 years ago

        The Unreal franchise can provide the Unreal franchise. There was no real reason for epic to delist the games from all the store fronts and shutdown the master servers other then wanting to control their brand. It was costing them pennies to keep that stuff up and to even shudown the single player games was completely.

        As far as “the modern gaming landscape” goes, it can suck it. I’m not interested in playing modern multiplayer shooters. I’m tried a few and they come across as walking simulators and fidget spinner simulators.

        • Chainslaw@lemmy.world
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          2 years ago

          Oh you meant like…the old games. I thought you were like dying for the Unreal story to continue or something.

          • Duamerthrax@lemmy.world
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            2 years ago

            Yeah. Epic delisted the old games. You can not purchase a new copy on any of the digital store fronts, even the single player games. They also shutdown the servers that listed the available open servers. Not the game servers themselves that had map files stored on them. The master server was just a list of IP addresses that cost next to nothing to run. You can configure your install of the games to point to community run master servers, but no new players will know how to do that without someone helping them.

  • finitebanjo@lemmy.world
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    2 years ago

    Buying a Triple A Game has become a liability:

    Online Only

    Limited Lease via Digital Store with unknown lifespan

    User Account Activation

    Actual Fucking Rootkits

  • borth@sh.itjust.works
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    2 years ago

    I’m gonna take a wild guess that the games with high budgets that aren’t “selling”, are just not selling “enough” to cover the “costs” of the executives. I guess it wasn’t much of a guess:

    and they’re not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong

    Do they think that these other games “going incredibly strong” are making the money they hope to make? They’re probably making much less but managing it much better. The savings are almost infinite when you don’t approve every executive bonus pay package.

    • RightHandOfIkaros@lemmy.world
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      2 years ago

      Or how about they start making games people want to actually buy?

      How about truly new games instead of zero-risk remakes/reboots/sequels or truly awful slop like Concord?

  • TommySoda@lemmy.world
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    2 years ago

    It’s because the games are mid or worse. Took me one google search to find a plethora of games released in the last few years that had high budgets and sold very well. God of War: Ragnarok, Ghost of Tsushima, Elden Ring, Horizon: Forbidden West, Doom Eternal, Hogwarts Legacy, Legend of Zelda: Tears of the Kingdom, The Last Of Us Part II, and so many more. These are just the ones I played. Just because the only game you guys make is Fortnite after abandoning all your IPs and that your Epic Games Store money isn’t as high as you thought it would be doesn’t mean other people aren’t making amazing games. It’s just you, my guy. I consider myself a patient gamer and I’ve bought more full price games over the last 5 years than I ever have.

  • AdolfSchmitler@lemmy.world
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    2 years ago

    It’s because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.

  • barsquid@lemmy.world
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    2 years ago

    If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.

    • sugar_in_your_tea@sh.itjust.works
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      2 years ago

      Exactly. And no game-breaking bugs at launch.

      Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn’t check the state of things before the patch), but I haven’t had any issues with it so far.

      Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.

      I don’t care too much about graphics, I just want a fun game to play, and I’m unwilling to pay to be a beta tester.

      • FollyDolly@lemmy.world
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        2 years ago

        Right? Why should I pay full price for a game and it’s a buggy mess, sometimes even unplayable past a certain piont? All this has done has made me wait a year or two for games that I want, so I can get functional games, which is the opposite of how the studios want to make money.

  • rustyfish@lemmy.world
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    2 years ago

    Ok. Interesting take. Let’s look at Alan Wake 2. High Budget and pretty good. One of the best games I played in recent years I would say.

    And why did it sell poorly, I hear you ask? Well, maybe it had something to do with the fact that you published it on your Epic Store only, being fully aware that the overwhelming majority of PC players are on Steam (and very lazy when it comes to switching away from it). Also you didn’t produce physical copies for consoles. Download only for an environment known for being fiercely pro physical copy.

    But we all know it’s not about these things. It’s about calming down investors. That’s why you use buzzwords like “metaverse” and shit. I am actually impressed you didn’t ramble about AI.

    • Codex@lemmy.world
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      2 years ago

      Man, I’d love to play Alan Wake 2. Big Remedy fan; Control was my game of the year for two years. Be nice if they’d release it on a platform I’d buy it on.

  • MehBlah@lemmy.world
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    2 years ago

    Remove all the garbage. The DRM, the proprietary launchers and the requirement to constantly pay to win.