I mean, I wasn’t logged in when it happened, but the two MOs were at 45% and 80%, with the children at 45% when I last checked less than 12 hours ago. So unless they somehow made up that big of a difference in under 12 hours, I don’t think this is the case.
The more likely scenario is that the game itself probably forced a win condition on the children MO, despite the larger progress on the new weapon MO.
Well the mines planet currently has 74.4k players on it and its liberation rate dropped significantly to 39%. So I think that is enough evidence, at least to me, to suggest that the game automatically applies buffs or debuffs to objective completion without any regard for player participation. Most likely under the guidance of AH employees.
Especially with all of the severely negative recent press surrounding Helldivers 2, Sony and AH wanted the easy W. And whats an easier W than rigging the outcome of player “choice” to be the morally correct one and it leading to a donation to charity for children?
No, I am only saying that in this particular case it is very convenient for AH and Sony for this to be happening, and in my opinion it seems like this instance was a PR stunt for some good press when the game needs it.
why would they need to force the game outcome to get the PR win? They could donate anyway and give a snarky tongue in cheek message about the players choosing the mines.
I mean, I wasn’t logged in when it happened, but the two MOs were at 45% and 80%, with the children at 45% when I last checked less than 12 hours ago. So unless they somehow made up that big of a difference in under 12 hours, I don’t think this is the case.
The more likely scenario is that the game itself probably forced a win condition on the children MO, despite the larger progress on the new weapon MO.
Idk, I saw about 3x the amount of active players on the Children planet.
Well the mines planet currently has 74.4k players on it and its liberation rate dropped significantly to 39%. So I think that is enough evidence, at least to me, to suggest that the game automatically applies buffs or debuffs to objective completion without any regard for player participation. Most likely under the guidance of AH employees.
Especially with all of the severely negative recent press surrounding Helldivers 2, Sony and AH wanted the easy W. And whats an easier W than rigging the outcome of player “choice” to be the morally correct one and it leading to a donation to charity for children?
Does everything need to be cynical and awful all the time?
No, I am only saying that in this particular case it is very convenient for AH and Sony for this to be happening, and in my opinion it seems like this instance was a PR stunt for some good press when the game needs it.
why would they need to force the game outcome to get the PR win? They could donate anyway and give a snarky tongue in cheek message about the players choosing the mines.
The game outcome is practically irrelevant
What? The majority of bot players were on the children MO, Vernen Wells. I don’t think Marfark even progressed until MO players moved over.
The weekend crew rolled in