Well the mines planet currently has 74.4k players on it and its liberation rate dropped significantly to 39%. So I think that is enough evidence, at least to me, to suggest that the game automatically applies buffs or debuffs to objective completion without any regard for player participation. Most likely under the guidance of AH employees.
Especially with all of the severely negative recent press surrounding Helldivers 2, Sony and AH wanted the easy W. And whats an easier W than rigging the outcome of player “choice” to be the morally correct one and it leading to a donation to charity for children?
No, I am only saying that in this particular case it is very convenient for AH and Sony for this to be happening, and in my opinion it seems like this instance was a PR stunt for some good press when the game needs it.
why would they need to force the game outcome to get the PR win? They could donate anyway and give a snarky tongue in cheek message about the players choosing the mines.
Idk, I saw about 3x the amount of active players on the Children planet.
Well the mines planet currently has 74.4k players on it and its liberation rate dropped significantly to 39%. So I think that is enough evidence, at least to me, to suggest that the game automatically applies buffs or debuffs to objective completion without any regard for player participation. Most likely under the guidance of AH employees.
Especially with all of the severely negative recent press surrounding Helldivers 2, Sony and AH wanted the easy W. And whats an easier W than rigging the outcome of player “choice” to be the morally correct one and it leading to a donation to charity for children?
Does everything need to be cynical and awful all the time?
No, I am only saying that in this particular case it is very convenient for AH and Sony for this to be happening, and in my opinion it seems like this instance was a PR stunt for some good press when the game needs it.
why would they need to force the game outcome to get the PR win? They could donate anyway and give a snarky tongue in cheek message about the players choosing the mines.
The game outcome is practically irrelevant