• msbeta1421@lemmy.world
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      2 years ago

      Feel like I have the same argument at work everyday. Some things just take a definitive time. 20 cooks won’t make a cake faster. Cooking that cake at 1000 degrees won’t make it faster. It will take the time it takes.

      • Grumpy@sh.itjust.works
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        2 years ago

        I get your point… But I feel like people in this thread doesn’t know how cake making works…

        20 people will make a single cake faster. Not 20x faster, but faster. There are multiple part of the work that can be divided out to different people. Like you can have one person make batter while other makes icing. Fancy cakes actually do take multiple people to make simultaneously.

        • fruitycoder@sh.itjust.works
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          2 years ago

          *can make

          20 people poorly setup or managed can fuck up 100 cakes in the time it took one person to just make one good cake too

      • Aux@lemmy.worldBanned
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        2 years ago

        20 cooks won’t make 1 cake faster, but they sure as hell can cook 20 cakes at the same time!

  • dustyData@lemmy.world
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    2 years ago

    Hiring 50 people. The most effective way to ensure a 3 month delay minimum in whatever it’s you’re trying to accomplish. More realistically between 9 and 18 months of delay. As training, project restructuring, familiarization, meetings and change management meetings take control of all the company’s time, as restructuring always takes longer than pessimistic forecasts. Also known as the MBA induced death spiral.

    • ricecake@sh.itjust.works
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      2 years ago

      The only way hiring people will help you develop faster is if either:

      • ramp up time is insignificant compared to project time and you don’t hire so many you hit communication overhead.
      • you’re hiring people to do all the other stuff the people working on the project were also doing. I don’t think game devs typically have four systems in the maintenance lifecycle while they also develop new stuff, so that means you’re hiring a few IT folks to wrangle the weird office issues programmers wander off and deal with, a sysadmin, and like, 45 lunch delivery people.

      I’ve had the first one work once, when we had a year+ project timeline. Hired one person, took them a week to get started, a month to be properly contributing and maybe another to be up to speed. We were a four person team, so not much overhead.
      The second one is the dream of every manager who finds themselves with a contractor budget. I have yet to see it work the way they want. The only way I’ve seen it work is when you tell an established team that some other teams maintenance project is now their maintenance project, and eat the sharp increase in timelines for that maintenance work.

      • dustyData@lemmy.world
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        2 years ago

        That’s the interesting part. Massive layoffs is not a rare or extraneous result, it is the only possible result from the “hire 50 people now to get it done faster” mentality.

  • SuddenDownpour@sh.itjust.works
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    2 years ago

    I mean. The diminishing returns on larger teams in software development is an absolutely proven idea. But according to what I’m reading, the game is made by one person, which is probably not the ideal size for a game of these characteristics that becomes a hit. Still, expanding a 1-person team is going to be a slow process no matter what, especially for a project like this and right after a successful launch.

    • Mnemnosyne@sh.itjust.works
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      2 years ago

      Yeah, these projects done by one or two people could be better with a larger team, but it’s definitely not a matter of hiring a big pile of people suddenly.

      The ideal size is probably a couple dozen people, but scaling up to even that will take months since the one person currently in charge has to do a lot. And it’ll almost fully pause work on the project for a while.

      Cause if there’s one person, they’ve got to find all the candidates, do all the hiring, then bring people up to speed.

      The real problem is if the person who made it doesn’t have the skills to manage even a small group of people.

  • Psaldorn@lemmy.world
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    2 years ago

    Why am I saying multiple articles about this game every day?

    Feels kind of forced at this point

    • nanoUFO@sh.itjust.worksOPM
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      2 years ago

      Popular stuff is popular. I try not to post the same stuff too much but I think many people don’t check every day. So I understand if it can get a bit much if you do check everyday. You wouldn’t believe how much Baldurs Gate stuff even I got tired off and didn’t bother posting. I think this is an interesting topic irrelevant of manor lords.

      • Psaldorn@lemmy.world
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        2 years ago

        It wasn’t directed at you, friend. Many sources, but not the same sort of coverage you saw for HD2 etc, seems to be business or drama related rather than gameplay content related news.

        Just feels weird 🤷

  • Delphia@lemmy.world
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    2 years ago

    And then when they lay those 50 people off in a year “Its just greed! They should be ashamed of themselves!”