Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.
Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.
Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.
No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.
I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…
Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.
Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.
They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.
So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.
Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.
Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.
I bet Bethesda LOVES that guy.
This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.
Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.
No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.
I’ve had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money’s worth.
If temples are needlessly tedious I wouldn’t hesitate to mod them out.
I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…
Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.
Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.
They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.
Dima’s Memories comes to mind