• Rosco@sh.itjust.works
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    2 years ago

    So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.

    • GentlemanLoser@ttrpg.network
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      2 years ago

      Someone yesterday said they don’t buy Bethesda games because they’re good at launch, instead they buy them because the modding community is so prolific.

      Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.

      I bet Bethesda LOVES that guy.

      • Zoot_@lemm.ee
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        2 years ago

        This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.

        • dukepontus@sh.itjust.works
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          2 years ago

          Modders generally only make mods for games that they are enthausiastic for. Its not a given that Starfield will have a modding scene on par with Skyrim.

          • Zoot_@lemm.ee
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            2 years ago

            No, not a given you are right. But regardless whether its on par with skyrim I’m interested in what they do the same way I was with fallout 4 despite not thinking that game was particularly good myself.

    • dan1101@lemm.ee
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      2 years ago

      I’ve had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money’s worth.

      If temples are needlessly tedious I wouldn’t hesitate to mod them out.

      • Ataraxia@sh.itjust.works
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        2 years ago

        I am waiting for official mod support to make it into a real game. There are so many awesome mods and I’ve tried a few but I’m too lazy to manually install them. Also I’m so not going to go through the storyline amount 9 times…

        • Trantarius@programming.dev
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          2 years ago

          Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.

    • theragu40@lemmy.world
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      2 years ago

      Somewhere in the vast chasm between “these are the best gameplay element ever conceived” and “this crap cannot be enjoyable with these left in” lies the actual description of their impact for a normal person.

      They are perhaps marginally tedious. It bothered one modder enough that he modded them out with a mod that has about 7600 unique downloads. It bothered millions of others so little that they…just played the game anyway.

  • starman2112@sh.itjust.works
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    2 years ago

    Seriously fuck those temples. It already takes two minutes to walk from the ship, and now I gotta spend two minutes floating around in zero G?

    TWO HUNDRED AND FORTY TIMES?

        • starman2112@sh.itjust.works
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          2 years ago

          Without spoilers, there are 24 temples, and to max out what you get from them you need to complete each one ten times

          • tburkhol@lemmy.world
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            2 years ago

            omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.

            MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.

            • darth_helmet@sh.itjust.works
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              2 years ago

              The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.

              240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.

        • GoodEye8@lemm.ee
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          2 years ago

          The number isn’t really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.

          In Starfield it’s always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there’s nothing interesting about them.

  • PoopMonster@lemmy.world
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    2 years ago

    My experience with starfield is “ughh this is annoying, ughh this part sucks, oooh thats kinda cool” and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.

    • sheogorath@lemmy.world
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      2 years ago

      This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.

    • CrowAirbrush@lemm.ee
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      2 years ago

      Same but i never made it past 50h where Skyrim got 1500 and counting out of me as there are far less annoying things to deal with.

  • Psaldorn@lemmy.world
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    2 years ago

    I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

  • emmie@lemmy.ml
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    2 years ago

    I like starfield overall but it definietly is a weaker game than skyrim

  • AlDente@sh.itjust.works
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    2 years ago

    Huh, I haven’t come across a single one of these temples so far and I’m almost 90 hours in. I guess I need to give the main quest more attention.

    • Grumpy@sh.itjust.works
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      2 years ago

      Truly living the sandbox dream there.

      You need to visit temples to get powers. They’re like words of power in skyrim.

          • AlDente@sh.itjust.works
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            2 years ago

            I’m not really looking for spoilers so I only took a quick glance, but it looks neat. I heard the main quest line wasn’t that long so I’ve been avoiding it; however, if there are that many powers to unlock, it can’t be too short. I’ll probably resume those quests tonight.

            • Grumpy@sh.itjust.works
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              2 years ago

              They become semi-side quests once you reach a certain point in the main quest line. Technically, I think you only have to collect just one to three of them to finish the story. I’m not 100% sure though, I too have been too distracted by non-mainline quest thingies.

    • The Barto@sh.itjust.works
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      2 years ago

      I just did my first one after about 50 hours and I really hope there’s not many of them… I didn’t know what I was doing or if I was doing it right untill I passed it.