Are competitive FPSs intended for handhelds?
Well, I have seen some very crazy shit with Metroid Prime Hunters for DS.
EDIT: Like tthis
I play Destiny 2 on my Asus ROG Ally almost daily, and have played lots of PVE and Gambit, but hate Crucible. It’s really powerful, so I think it’s possible to play competitive games on a handheld if you’re comfortable with using a controller. Of course, you can plug it into a monitor and use the XG Mobile to get a decent graphics card. So yeah, I think a handheld can hold up to a gaming PC if you temper your expectations. You’re not going to be playing at 4k, 120 fps, but instead 720p 50-60 fps. Good enough for casual play all the time.
I haven’t played destiny 2 in a long while but isn’t that game far from competitive?
It has competitive modes, but I don’t know how well it would do at tournament play. I’m not a big fan of PVP, but I’m pretty sure the Ally is powerful enough to play most of those games if you lower the graphics to get a nice FPS. I just cited Destiny because it’s what I’ve been playing lately.
The shaders should be compiled in advance, did the author skip the shader compilation when launching?
CS2 just doesn’t precompile shaders. The game just shits itself running on AMD because of that.
The shader cache itself is also broken and gets reset by the game on every restart.
I’m running a 6700XT and weirdly enough it pre-compiled in Linux but not in Windows.
It’s really stuttery for a while in Windows, with low GPU usage and erratic frequency, until it normalizes.
I’m getting none of that in Linux, smooth from the start in-game. Only getting some weird fps fluctuation in the start menu.
CS2 compiles shaders on my desktop. It does so every time it updates. Also, why would this make the game worse on AMD? Afaik RADV supports VK_EXT_graphics_pipeline_library, just like Nvidia. Shader compilation performance should be similar between them.
I’m not sure if it’s every game but I don’t recall ever seeing my deck compile shaders, I thought it just downloaded them
I believe you’re correct, because they know the exact hardware they don’t need to be compiled for each device unlike how PCs come on every version imaginable.
I have definitely seen my deck compile shaders, however I assume it downloads them if they are available. If you launch a game that uses proton for the first time while offline, you should see it compile.
You can disable that feature, and some people do because they get tired of the constant downloads and shaders taking up space for games they haven’t even played yet.
Well there’s a reason it’s not a verified game. Valve is rightfully not targeting the steam deck for it because the gameplay experience wouldn’t be good. If you want to still play it that’s on you but I don’t blame them for not supporting it. It shows that they are serious about cs this time, imo
I like to play all my games on the deck and just dock it for shooters. If they were serious about cs this time they’d optimize it. A lot of people including me still have PC’s less powerful than the deck. Plus a competitive game needs to be optimized well enough to run smoothly.
That’s not the target usecase for the deck or for cs2. It’s cool that it’s possible and really showcases how flexible and capable the deck is, but valve has no obligation to support or optimize for it.
Cs2 is quite optimized for a typical Windows gaming PC, aka the target platform. I get well over 300fps on my midrange build. Valve is putting a lot of extra work into proton configurations to get Windows games working well out of the box on the deck, it’s perfectly fine that they haven’t done that specific work for the deck yet, if at all.
I’m sorry to say but you’re an outlier. Most people with decks aren’t typically docking them, and even less are docking them as a desktop replacement. For me it’s a portable with the flexibility of easy couch coop but I never want to have to use a mouse and keyboard on it.
Controlling scope of supported systems to ones that are most commonly used is the smartest thing they could do. There’s a reason cs2 isn’t supporting consoles this time around and it’s telegraphing great things for the game this time. They aren’t making the same mistakes they had to correct with cs:go on launch.
CS2 was rushed as fuck, they totally could have optimized it further. Also,
Most people with decks aren’t typically docking them
Where did you get this data?
I tried CS2 on my Deck after the update. I only tried against bots on Italy but found that given the hardware, it ran surprisingly OK. 40 FPS with default settings. Obviously the controls are not so great. I’ve read somewhere later that resetting Steam Input for this game to defaults is required but didn’t know that at the time.
Btw I played with the Deck on a stand and my left hand on the controller part while my right hand held a Bluetooth mouse.
Is that… comfortable? That sounds like a really awkward way to play. Any reason you didn’t do all in on the controller or keyboard+mouse?
Is that… comfortable? That sounds like a really awkward way to play.
It was kinda OK. It actually had the benefit of analog movement as compared to WASD. Biggest downside was the small screen.
Any reason you didn’t do all in on the controller or keyboard+mouse?
The game did not seem to work with controller only and forced me to use the trackpads and I cannot play FPS games with just a controller anyway. As for why no keyboard, the answer is simple: I was too lazy to get up and get my BT keyboard and my USB C dock (all my Deck accessories are stored in a dedicated bag).
Fucking embarrassing for Valve, what the fuck is going on over there? This is like Nintendo launching a Mario game that doesn’t boot.
Pretty sure they haven’t been prioritizing their own games for a decade now
…it’s a competitive shooter it’s not targeting handhelds.
On a dockable PC, with full peripheral support. I travel for work, and could get set up where I go to play decent comp games. Now I can’t. It’s not common for me to have the time, but I know it’s not that unique of a situation.
I peaked LE and stayed around MGE for reference.
Literally irrelevant
“Game not targeting handheld hardware doesn’t run on handheld hardware”
It runs surprisingly well hooked up to a monitor using keyboard and mouse. It’s not beautiful or high FPS z but it’s playable. Only issue I am facing is that I don’t see fog or fire unless I am standing inside. I can just see through it.
You can just see through the smoke grenades? That’s wild.
Is anyone else having issues with the game not allowing you to use any input except the left stick
I can’t imagine trying to play CS on the sticks, and apparently Valve’s QA team couldn’t either.
It’s the new PRO Gamer mode.
Can agree to this, I’ve tried to play but it plays at like 30fps and the controls are all messed up all the menu based stuff is gone it’s actually awful.
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it literally is a computer smart guy
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And a USB-C port, and native support for KBM.
On handheld hardware
What if they wanna play custom hide and seek maps? Doesn’t have to be just competitive matches.










