Starfield Steam reviews give the Bethesda RPG a ‘mostly positive’ rating, as the Fallout and Skyrim successor slips down the categories after its full launch.
I don’t understand the people who spend a hundred hours on a game to then give it a bad rating, calling it boring. Why don’t they just quit much earlier and play Chrono Trigger or something?
It’s such a bizarre, but real issue. I’ve always been boggled by the idea that you can’t offer your opinion on some games without first giving them a full work week. “I know you just sat there for the length of 5 movies and didn’t like it, but it doesn’t really get good until you sit through another 10.”
If you give it 2 hours, a game should have made it worth your time.
With some games after 20+ hours the honeymoon phase is over. But I want to finish it so that all this time doesn’t feel wasted. And there’s hope that the game will get better. I mean everybody else loves it so it must be a great game right?
However, often it just feels like work and it makes the flaws of the game even more obvious. And I just end up despising it.
This is the best answer, players are invested after a certain point, but the realization that they don’t like the game comes later in the process. The more you play the game you don’t like the more you’re frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.
Yes, this was exactly how I felt when playing Fire Emblem Engage. God. I hated how the hub world basically sucked an equal amount of time for each map I cleared. Sure, the mini-games are optional,But so is brushing your teeth.
I may be getting older but it feels like a lot of games are just padding their runtime with gameplay that doesn’t mesh well at all.
That is a great question!
I’ve certainly asked myself the same thing and the only answer I can come up with in 2 parts.
1: The game is compulsive. While you are playing you want to keep playing. And while the moment to moment interactions are dull (imo) but not so dull as to drive me away. There may be plenty of Oblivion nostalgia keeping me playing.
2: Many of the games problems appear in retrospect. The dumbing down of the subsystems, for example. Much like Outer Worlds; it feels fine while you’re in there but once you stop and step back you realise how crappy they are.
If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.
Wait you think danganronpa fucks up it’s third act? I was absolutely hooked from start to finish for danganronpa 1 and 2. Not yet had the time to play 3 properly yet though but I’ve looked what I’ve played so far.
To be fair, the game is so massive, any review (positive or negative) done on less than 60 hours probably won’t do the game justice. It’s entirely possible to hold hope for redeeming qualities only to be a bit disappointed in the end.
Customers aren’t professional reviewers. Paying customers are entitled to have their opinion at any time. Tiny Tina’s Wonderland immediately put me off with that lame overworld. I think I clocked around 3 hours and then uninstalled it. Never ever would I spend dozens of hours in a game where a significant portion massively annoys me.
IDK, I think 10 hours is plenty for any game, and 2 hours is enough for most. By two hours, you’ve likely discovered the core gameplay loop and seen how it handles progression, and by 10 hours you’ve seen whether that core gameplay loop changes throughout the game.
I don’t like negative reviews for games when they’ve spent double the time HLTB gives for a playthrough. I don’t expect to play much more than “main + extras” on any game, so any review that’s expecting content beyond that just isn’t useful for me.
Chrono Trigger was the first example of a game that came to my head that’s just great. I replayed it a few weeks ago as well. It’s time better spent than playing a shitty game for 100 hours.
IDK, I bailed around halfway through. I got to the Magus fight, and it felt really RNG dependent. If he attacked in a certain order, I would lose a team member and eventually lose because I couldn’t keep up with healing.
Maybe I was too low level, or maybe I didn’t have the right items equipped, IDK, but I completely lost interest when I failed several times without knowing what to do differently except hope that he attacked in a different order. So I bailed.
Maybe I’ll try it again sometime. I originally played on my phone, but maybe I’ll have more patience on my Steam Deck. I really enjoyed the game up to that point, but I just couldn’t bear the RNG. I have no problem failing over and over (I love the early Ys games and some bosses took a dozen tries), but I need to see some sort of progress.
If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.
I don’t understand the people who spend a hundred hours on a game to then give it a bad rating, calling it boring. Why don’t they just quit much earlier and play Chrono Trigger or something?
Plays game for 2 hours, rates poorly
“How can they review it without completing it”
Plays game for 60 hours, rates poorly
“Why are they rating it poorly if they spent so many hours on it?”
It’s such a bizarre, but real issue. I’ve always been boggled by the idea that you can’t offer your opinion on some games without first giving them a full work week. “I know you just sat there for the length of 5 movies and didn’t like it, but it doesn’t really get good until you sit through another 10.”
If you give it 2 hours, a game should have made it worth your time.
With some games after 20+ hours the honeymoon phase is over. But I want to finish it so that all this time doesn’t feel wasted. And there’s hope that the game will get better. I mean everybody else loves it so it must be a great game right?
However, often it just feels like work and it makes the flaws of the game even more obvious. And I just end up despising it.
This is the best answer, players are invested after a certain point, but the realization that they don’t like the game comes later in the process. The more you play the game you don’t like the more you’re frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.
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The world would be a better place if more people just played Chrono Trigger when they got upset at a game.
Honestly moba fans alone would make it the best selling game of all time
You can put a ton of hours into a game and not like it. This isn’t a new concept.
Ask any LoL or Destiny 2 player.
But in all seriousness, sometimes a game is just too massive to form an opinion on in any reasonable amount of time.
Yes, this was exactly how I felt when playing Fire Emblem Engage. God. I hated how the hub world basically sucked an equal amount of time for each map I cleared. Sure, the mini-games are optional,But so is brushing your teeth.
I may be getting older but it feels like a lot of games are just padding their runtime with gameplay that doesn’t mesh well at all.
Hello, I have 80 hours on Skyrim recorded in Steam.
I do not like Skyrim.
Why did you spend so much time with it then? Surely you would’ve stopped after a few hours of not enjoying yourself, no?
That is a great question! I’ve certainly asked myself the same thing and the only answer I can come up with in 2 parts.
1: The game is compulsive. While you are playing you want to keep playing. And while the moment to moment interactions are dull (imo) but not so dull as to drive me away. There may be plenty of Oblivion nostalgia keeping me playing.
2: Many of the games problems appear in retrospect. The dumbing down of the subsystems, for example. Much like Outer Worlds; it feels fine while you’re in there but once you stop and step back you realise how crappy they are.
That’s all I got for now.
If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.
Oh sorry, this isn’t a Danganronpa thread.
Wait you think danganronpa fucks up it’s third act? I was absolutely hooked from start to finish for danganronpa 1 and 2. Not yet had the time to play 3 properly yet though but I’ve looked what I’ve played so far.
Nobody tell him.
I’m still confused, do you genuinely think the first game has a shitty third act?
It’s the third game that has… issues.
But you gotta see it to believe it.
To be fair, the game is so massive, any review (positive or negative) done on less than 60 hours probably won’t do the game justice. It’s entirely possible to hold hope for redeeming qualities only to be a bit disappointed in the end.
Customers aren’t professional reviewers. Paying customers are entitled to have their opinion at any time. Tiny Tina’s Wonderland immediately put me off with that lame overworld. I think I clocked around 3 hours and then uninstalled it. Never ever would I spend dozens of hours in a game where a significant portion massively annoys me.
IDK, I think 10 hours is plenty for any game, and 2 hours is enough for most. By two hours, you’ve likely discovered the core gameplay loop and seen how it handles progression, and by 10 hours you’ve seen whether that core gameplay loop changes throughout the game.
I don’t like negative reviews for games when they’ve spent double the time HLTB gives for a playthrough. I don’t expect to play much more than “main + extras” on any game, so any review that’s expecting content beyond that just isn’t useful for me.
Well they kept getting told this game is a slow burn, so they kept at it, waiting for the fun.
(Just cracking a joke here folks, based off the reports it takes a dozen hours for it to get good)
I’m sorry, are you mocking me for replaying Chrono trigger? That shit is a masterpiece.
Chrono Trigger was the first example of a game that came to my head that’s just great. I replayed it a few weeks ago as well. It’s time better spent than playing a shitty game for 100 hours.
IDK, I bailed around halfway through. I got to the Magus fight, and it felt really RNG dependent. If he attacked in a certain order, I would lose a team member and eventually lose because I couldn’t keep up with healing.
Maybe I was too low level, or maybe I didn’t have the right items equipped, IDK, but I completely lost interest when I failed several times without knowing what to do differently except hope that he attacked in a different order. So I bailed.
Maybe I’ll try it again sometime. I originally played on my phone, but maybe I’ll have more patience on my Steam Deck. I really enjoyed the game up to that point, but I just couldn’t bear the RNG. I have no problem failing over and over (I love the early Ys games and some bosses took a dozen tries), but I need to see some sort of progress.
If a narrative-heavy game takes 60 hours and then fucks it up on the third act, it deserves the hate. Games having a bad payoff 200% warrants bad reviews.
Oh sorry, this isn’t a Danganronpa thread.