
The crampness will just make for interesting tactics I believe given how I have one main front liner and three ranged. It’ll make for great chokepoints. I’ll keep that in mind.
Glad to hear the difficulty is well tuned. The party isn’t fully optimised for combat so I’m compensating by letting them start at a slightly higher level before starting the delve. Hopefully that should balance things out.

Such a lovely game and tons of mini games and a fun story behind it. Totally worth the few hours of fun.
Plus a nice soundtrack to boot.