

3 all day, every day. I can no longer sit normally, I can only lounge.


3 all day, every day. I can no longer sit normally, I can only lounge.
This is definitely about the D language, I just haven’t heard anything about in a long time (since Rust ate its lunch) and nothing about it using AI or long time devs leaving.
Was there drama with D? I’m out of the loop…


I’ll check this out, love Ro Laren / Michelle Forbes…
However this site had a “duel” between Spock and Porthos for best crew member and it just made me laugh. The legendary first officer of the original Enterprise that saved Earth countless times or a cheese loving dog famous for causing diplomatic incidents by pissing on sacred trees… Tough one.


Feeling a little drunk and nostalgic but this is beautiful. Voxels are chunky (pun intended), but every Minecraft screen is just brimming with potential. I can imagine a thousand things I’d build with this vista.


All I know is that Sisko, Bashir, and O’Brien all identify Section 31 as non-Starfleet assholes that need to be stopped at all costs. Discovery has Pike practically saluting Section 31 genocidal Empress Georgiou and revering the black badges in a way I’ll never forgive it for.


I think DS9 did Section 31 right, as the bad guys to be foiled, as anathema to Starfleet’s ideals, but yeah every other show seems to miss the point.


Ugh, Discovery just made no sense in a million ways. My (least) favorite is how Control was sentient AI like a century before Data was a thing, or even M-5. That and every time Section 31 was acknowledged as Starfleet black ops instead of a rogue agency of assholes.


This looks cool and obviously very Trek inspired. I really like the idea of being a fly on the wall in an Enterprise style luxury ship as everyone goes about their business (or as shit hits the fan) but it’s hard for me to imagine this being much fun without some external driving force causing combat / damage / first contact scenarios and an absolutely huge variety of interactions and NPCs.
Definitely ambitious and tough to pull off, but I’m going to keep an eye on it.


Fuck you, Ellison and Paramount. I’d rather watch the franchise die than turn into fanfic for fascists anyway.


Great episode, great finale, really strong first season. I had issues with some episodes trying to do too much in too little time, but for the last two episodes the writers focused on one story and did a damn good job tying up the season arc. Can’t wait to see where the show goes next season.
The one criticism I have of the finale, and literally everywhere else it comes up in new era Trek is: Stop moving the camera so fucking much! It’s unnecessary and really takes me out of it when the camera is wiggling back and forth, or spinning around in an arc, or acting like an unstable drone during the trial portion (particularly at the end). I want to drink in what’s going on, not be trying to puzzle out WTF I’m looking at, especially when stream compression turns a lot of motion into blurry pixels.
A little shaky cam when things are intense or exploding, sure, but overall I wish it was shot in a more conventional style.
Not to be too much of a downer, but all of these cute Google search results and other “quirky” “fun” things billion dollar corporations do used to seem so harmless but now it just reads like a friendly logo on a baby mulching machine.


That’s hilarious. I will admit, as a rank amateur writer, that reading or watching some absolute crap is more motivating than something complex and good.
Thinking “shit, man, I could do better than that” is a powerful force.


I don’t have any issue with seeing young adults growing and dealing with trauma. This episode has a lot of pieces working together in the overall storyline, I just don’t think it was that compelling within the episode.
The drama class half of the episode didn’t really go off. Maybe because I only know the play from what the episode told me about it, but I think it’s more like the actual growth part got cut off. We spend time with drunk Tarima (yawn) and then short cut the cadets actually performing the play with each other. That would have been the climax of that story, them getting into character, relating to it, working through it and reaching some sort of understanding or catharsis but that scene gets hand waved. Probably needed a full 45 minutes to do right too.
Or the Sam story, which was closer to the mark but still failed to create tension or consequences and ended up getting resolved neatly with a happy ending. Give Sam half an episode to be dead, for people to be sad, and the Doctor half an episode to reflect on it, resolving to do better before tying it up with a bow and it could have been great.
I love that the show isn’t constantly balls to the wall action and we’re getting a lot of character focus but the story juggling bit this episode in the ass and it isn’t the first to be trying to do too much and fumble the execution.


The hero roster will list everyone you’ve unlocked in a run, including the dead / left behind to help you figure it out. Characters can cycle off the bridge if they are injured or otherwise busy with story too, so double check Chakotay and Tom are actually gone and not just at the bottom of a list of 30 injured crewmen waiting to be treated or something.


I’m pretty sure when you get Klingon B’ellana the original is put back to normal in dialogue so that model/portrait makes sense.
But like for heroes disappearing between sectors, were they on quests? You can definitely leave people behind if you don’t fully resolve events.
Anyway, bad luck with the bugs. I’ve had it crash a couple of times or occasionally show an empty pop-up (which looks like it may be fixed now) but nothing really game breaking. Never lost more than a few cycles for reloading.


It’s a narrative game. The graphics are intended to be more functional than pretty.
I also wish there was more voice acting, but the problem there is likely that you’d need the entire Voyager cast to chime in to sound right and there is a lot of dialogue. Not to mention, even the voiced logs with Tim Russ / RDM sound off because they’re 30 years older…
As for 6GB of VRAM, I blame the engine if that’s a real number and not one from the recommended specs (which are probably more about GPU power than memory). This game runs on Steam Deck and it technically doesn’t have any VRAM.


Yeah, I liked the episode, nothing felt out of place in individual scenes, but you’re right it does feel like they were trying to fit too much story into too little time. There’s like four B-plots in there.


I have played the first 4 or 5 sectors now and it does hit a lot of the highlights but not every episode (although there may be some randomness to what shows up). I fucked up and entirely skipped Tuvix though.
Hmm, I like both of those movies but way different vibes. Crimson Tide might as well already be a Trek script, but Training Day? Freshly minted Captain versus effective but corrupt badmiral perhaps? XO and captain maybe?
My hopes this will be made are pretty low, but there could be some good Trek here. Especially if they actually made a movie that wasn’t a cameo fest (it does say all new characters).