

I love Dark Souls, but Sekiro was very frustrating.
The main issues I have with it is that (I) you have one playstyle (vs. the dozens weapons in Dark Souls), meaning that if you don’t like it, you are stuck, and (II) after a while, you only fight bosses (finding your way to reach a boss was part of the fun in Dark Souls, and this has been dropped after the first half of the game I would say).
The game is also much more difficult, because the parrying system allows your enemies to heal after a while. You have to be very aggressive and master all the patterns, otherwise they heal.
It took me around 50 hours to complete, among which I was stuck 15-20 hours on the final boss. It’s not a bad game, but if the gameplay does not match with your playstyle, it can almost be impossible to complete.
What’s a bit disturbing, is that I loved Sekiro at first. It was very fun for the first 10 hours I would say. I could totally imagine people love Sekiro for those first hours, and gave up before it becomes « annoying » (since we know most people do not complete their games).



Exactly. I think there are legitimate usages for this technology (eg voices for dynamic content, or when the original voice actor is dead or not available to voice again his/her characters). But everything should be done with the consent of the voice actors, and not in an attempt to replace the work that could be done by a voice actor in the first place.
It probably won’t happen, since money leads the way :/.