“I hurt my friend because I took a dumb idea too far” is a very probable story. The part I can’t believe though is ending the game over a dire bite. We finally got the schedule together, we’re going to use the time, darn it!
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Pretty much, only detail missing is that it was the season for fruit. So, there is an added sense that by all natural laws the tree should have had fruit and it’s lack was a particular aberration to a societythat used the fig so much.
Also, thematically, it rounds out God’s domains. Up to this point, there had been miracles showing dominion over weather, matter, human life, animal life, spirits, disease and now there’s plant life.
Okay, but real talk, this looks like the equivalent of having a cutsy cuddle session at the firing range.
Even if you like guns/spells, you don’t want to be kicking back, listening to your man read poetry while Samantha in the background is repeatedly screaming “IGNIS!” *BOOM* “IGNIS!” *BOOM* in her coked up magic voice.
Just flee to the Astral plane, bro. They don’t extradite.
The monk isn’t homebrew, they just used the 1d20 in order method of stat generation. They got 18(+2)/20/20/14/20/10 and a CL feat. Honestly, MADness is only thing holding a STRonk back.
Yo dawg, you got that vaporwave wizard template without the text. It’s real, yo.
*Currently seducing goblins
The rest are out chasing dragons, etc.


In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).
Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.
It also drove home that they were the only ones who could save the day.