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Joined 2 years ago
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Cake day: September 20th, 2023

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  • You paid your own money for every single copyright work you’ve ever seen in your life?

    I never claimed this distinction, and I don’t think it’s a meaningful point.

    I’m saying that I pay for art. These companies don’t, but more to the point, they seek to undermine their source once they’ve extracted all the training data they need. I’d go so far as to say it’s in poor taste to use free art, because it should be patently obvious that most artists putting out free art, did not anticipate its use by devices that let you bypass artists entirely.

    There’s an alternate way that this could have all gone down: after some internal testing, we could have simply asked artists to volunteer their work for the project of training. There are enough people excited about the tech that this would have been plenty! It just wouldn’t have let companies rush for market share, and hope the business utility would gloss over any ethical qualms in the aftermath.










  • I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn’t use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren’t a fun little experiment anymore - they’re a proven formula, and I believe it can survive tweaking.


  • I agree with the person you were replying to, and I am glad that the Souls formula isn’t the norm (I’ve played all of them, and haven’t finished a one)…

    But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It’s the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.

    That said, I’m not against accessibility option in a Souls game, so long as they’re optional.