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Cake day: June 13th, 2023

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  • Usually, attacking 3 times is a pretty good option for monsters, since they have such inflated attack bonuses. It is really good to model good tactics for your players if you remember to, though. (I usually forget to do this.)

    For more intelligent monsters, have them step back out of melee range with their 3rd action, or open with a Grab, Trip, or Demoralize. Those are actions any monster with the skill can take.

    Generally if a monster has a unique action, you should use it as soon as applicable (even if it’s not technically the best action to take). Monsters have limited screen time, so make sure to showcase the unique things they can do!





  • Summoners are not bad. I have a Summoner in my current game and the character meaningfully contributes to damage, scouting, and utility. He tends to burn through his HP quickly with the larger attack exposure of two characters, but that’s why they have 10HP per level.

    It’s a complex class, and the Summoner will never top DPR calculations or out-cast a Sorcerer, but they can flex into martial and caster roles as needed. Wave casting still lets you use staves, so they are even more essential to a Summoner to get the most out of their limited spell slots. Eidolons can also roll their own skill checks, which expands the utility of the party.

    The main draw for Summoner is being the peak of all pet classes and it delivers on that fantasy very well. If you want to have a demon or dragon or whatever, this is the class. That the class works without making Summoner as OP as PF1 or completely useless is pretty amazing.