

Don’t tell my friends, but I actually like GMing more than playing now. It’s fun to have the galaxy-brain “always on” feeling and multitask information. (And it’s always your turn in combat!)


Don’t tell my friends, but I actually like GMing more than playing now. It’s fun to have the galaxy-brain “always on” feeling and multitask information. (And it’s always your turn in combat!)

I am putting my money on Mystra. Even though she only exists in Forgotten Realms, she has to die on every edition change, right?


My players spent a good portion of last night’s session in a magic hot tub.


I agree, I like the variance in line weight on it. I’m a dirty serif-lover, though.

If they have something to hide behind, sure! Keep in mind that if they’re adjacent to an enemy, they’ll probably have to Take Cover, Hide, Strike. Or if they’re not adjacent: Hide, Sneak, Strike.

Usually, attacking 3 times is a pretty good option for monsters, since they have such inflated attack bonuses. It is really good to model good tactics for your players if you remember to, though. (I usually forget to do this.)
For more intelligent monsters, have them step back out of melee range with their 3rd action, or open with a Grab, Trip, or Demoralize. Those are actions any monster with the skill can take.
Generally if a monster has a unique action, you should use it as soon as applicable (even if it’s not technically the best action to take). Monsters have limited screen time, so make sure to showcase the unique things they can do!


It’s also been confirmed that the game will give “affectionate and consensual romance options with a man temporarily transformed into a grizzly bear,” for example.
Excuse me, what the fuck?

Vitality and void, huh? I approve of the alliteration.

Whoops, I think it’s actually used to describe Warlocks in 5e, but it’s casters that lose their lower level spell slots as they gain higher ones. So far, only Magus and Summoner do this.

Summoners are not bad. I have a Summoner in my current game and the character meaningfully contributes to damage, scouting, and utility. He tends to burn through his HP quickly with the larger attack exposure of two characters, but that’s why they have 10HP per level.
It’s a complex class, and the Summoner will never top DPR calculations or out-cast a Sorcerer, but they can flex into martial and caster roles as needed. Wave casting still lets you use staves, so they are even more essential to a Summoner to get the most out of their limited spell slots. Eidolons can also roll their own skill checks, which expands the utility of the party.
The main draw for Summoner is being the peak of all pet classes and it delivers on that fantasy very well. If you want to have a demon or dragon or whatever, this is the class. That the class works without making Summoner as OP as PF1 or completely useless is pretty amazing.


I think I saw an active one on possumpat.io


People have been driving like goddamn maniacs ever since the pandemic. It’s like the lack of traffic hit a reset switch and made everyone forget how to behave.


Get the Starbucks poop potion

If you’re looking for free info, the Player’s Guide for Abomination Vaults has an Otari gazetteer. It is player-facing info, so it’s missing a little bit of detail, but it has a rundown on the whole town!

I am mildly interested but not interested enough to back it on Kickstarter. I am reserving judgement until it comes out. I do hope it’s fun, though, and I hope we get more Pathfinder video games.
“Watch the Irishman Suffer” is practically it’s own genre of Star Trek episode. Chief O’Brien needs a break, he’s just a regular dude who has witnessed his own death too many times.