

You might say that unironically if you lived in Iran. MasterCard wants to make all the money.


You might say that unironically if you lived in Iran. MasterCard wants to make all the money.


They disrupted the status quo back in 2003 (2001?), then in 2009 they were doing Linux ports, then in ~2015 they were doing HTPC stuff (and also funding Linux graphic driver dev the entire time, Linux gaming in its current state would not exist without Valve), there was their Steam Machine experiment somewhere in there (it flopped but that doesn’t make it cost any less), then they were doing Steam Deck stuff. They’re still paying Linux graphic devs BTW.


Yeah, Steam is a monopoly, but 1) they’ve been a monopoly since forever and there hasn’t been a Comcast-ish disaster, and 2) more competition doesn’t seem to actually benefit us here but could potentially make things a lot worse.
In principle, Steam is a Sword Of Damocles just like any other Monopoly. In practice, the alternatives are EA and Epic, no thank you (I know itch.io is a good competitor, but they don’t have any pull on AAA publishers so I don’t expect them to take the market if Steam implodes).
Also, Valve is innovating in ways that nobody else seems willing to - not just their Linux ports (represent!), but also their attempts on HTPC gaming (which was unnecessarily a huge pain in the ass on PC, for no good reason) and their steam controller. And their portable PC gaming with the Steam deck (which to be fair GPD probably did first).
All in all, I’m happy to pay the Steam tax for what they’re doing. I have no illusions that Epic Games Store would provide serious competition in terms of the goodies I want, because they already aren’t, and they’re still in their sweetheart phase.


That’s really cool.
Why? No.


Oh absolutely, it’s asinine. But it does avoid Pokemon Red as prior art.


“In a 3D space” rules out Pokemon Red. Still bullshit, though.


If Bethesda started giving a shit, they’d just overhaul+bugfix their existing engine, rather than switching. Switching engine is entirely unnecessary, because it’s not the problem.


Their engine is not hamstringing them. Plenty of good games have shipped with Gamebryo/Creation engine, without massive numbers of bugs.
The problem is that Bethesda doesn’t give a shit about fixing anything - they ship bugs that have been in previous games, that users have outright identified and fixed for said previous games. They apply the exact same we-don’t-give-a-shit attitude to their engine.
Also every engine is “20 years old”, Source2 has some code from GoldSrc and Quake Engine, because if the code works perfectly then you don’t just rewrite it for no reason. You rewrite parts of the engine - the parts that are holding you back in some way. And Bethesda has been modifying and extending their engine.
But, ignoring all of that, suppose the engine really was the issue: it takes 5ish years to write an engine from scratch. Starfield was in development for 8 years. Skyrim released 13 years ago. Skyrim also released 2 years ago, and a couple of times in between those periods too. Bethesda could have rewritten their entire engine from scratch if they wanted to, in that time.
The problem is that Bethesda just doesn’t give a shit about quality, they chose their engine development choice by development choice. The problem is that Bethesda.
Pretty sure Lazerpig made a 20min rant video about this exact topic, specifically regarding why Sea Of Thieves sucked as a result of its forced-PvP for PvPers. https://www.youtube.com/watch?v=TGWOgMcMJ8c