Oh I get it. Standalone, it’s great. It’s just not what I thought it was. I bought it for one reason, was surprised that it wasn’t what I thought I’d be receiving as a consumer, reflecting, I’d definitely say it’s a good game.
Battle passes/ dailies / loot boxes aren’t really my thing either. I do love roguelikes and the idea of “runs” and it being a sandbox to play in to experiment with builds.
Noita, for example, is probably one of my favorite games of all time. (Also a game I recommend everyone to play and give a good college try.)




BLUF: Agreed. Games don’t need realism to be fun. They need fun to be fun.
Aside from obvious genres like simulators, horror, or other niche games, graphics don’t, and shouldn’t be, the main focus of a game.
It could just be plain fun. I’d prefer games with a bunch of sandbox niche mechanics than seeing a tree in 4k upscale. Like Noita or Terraria.
Or a deep story. The original Talos Principle was alright on its graphics at the time, but it prioritized the story and puzzles. It was a fundamental game that shaped many of the philosophies I hold still today.
Graphics can be important, but I’d also prefer stylized over realistic any day. That’s why some of the older games still hold up today, graphically.
Wind Waker, the old 3d mario games, Bioshock, Oblivion (terrain, not people lol)
All had really really solid art. And it still looks good. Because it didn’t try to push the limits on making the game look real.
Back when Modern Warfare 2 released on the 360, I saw little dust clouds, and thought that it was the greatest game for realism ever at the time. The graphics were so good. Going back? Dogwater.