

Ah, cool, that makes good sense. Yeah, it’ll be a good learning process, as Django does handle so many of those things basically like magic and you never really need to learn what’s going on under the hood. Good luck!


Ah, cool, that makes good sense. Yeah, it’ll be a good learning process, as Django does handle so many of those things basically like magic and you never really need to learn what’s going on under the hood. Good luck!


Out of interest, why are you avoiding using a framework? I use Django literally every day for web dev, so I’m curious as to what your site requirements are like.
Tribals, I like 'em because you can beeline magic without having a tonne of prisoners to sell to the empire. Jungle, because I’ve not tried jungle bases before, though I’m less than 2 seasons in and taming elephants seems almost like an exploit at this point. Cassie “losing is fun” mode. I like Randy well enough, but prefer the consistency of challenge at high levels with Cassie, and honestly think she’s harder above “strive to survive” mode.
Same as always for the last 8 years - rimworld. I started playing back on alpha 12, and it’s slowly grown more complicated and deep as time goes on, and I just can’t find anything that quite scratches that same itch. I tried out the new Dwarf Fortress updates, but it felt so undercooked that I just went right back to rimworld biotech. Send help.
You’re still right, though - talking about closest planet on average isn’t very useful, because it’s always going to be the closest planet to the sun. Asking “what planet can get closest to some [Planet]” is more interesting and enlightening.