• Zeusbottom@sh.itjust.works
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    3 years ago

    Goddamn, gamers can hold a grudge like no other asshole out there. The game has been working fine for years now. It’s time to move on.

      • aSingularFemboyHooter@sh.itjust.works
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        3 years ago

        What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.

        I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.

          • aSingularFemboyHooter@sh.itjust.works
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            3 years ago

            But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.

            I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.

            Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.

            It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.

            Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.

  • vulgarcynic@sh.itjust.works
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    3 years ago

    Bought it on launch on Stadia (RIP) had 0 performance issues and loved every one of the 200+ hours I put in to it. I know that was a pretty unique experience compared to other folks issues at the time performance wise (0 crashes only some hilarious physics moments). But, it felt like the future streaming this beautiful, well crafted world on to my tv, laptop, phone or tablet. With Stadia shutting down it really was a moment of gaming that I’ll never get back. Honestly thought we were there for a minute.

    Anyways, this was my pandemic game. Exploring Night City, there was some amazing views and I accumulated a few hundred screenshots. It was almost like digital tourism for me at a time when there was no travel happening anywhere. My only complaint after a few different playthroughs is, we deserved more Jackie dammit. That big bastard got the short end of the story stick.

  • kn100@sh.itjust.works
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    3 years ago

    Honestly, well deserved. The game has gotten far better in the last little while than it was in the beginning and it wasn’t just bug fixes.

    • Razgriz@lemmy.world
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      3 years ago

      Did they deliver everything they promised but lied about?

      If not, then it doesn’t matter how good the game gets. We should appreciate their efforts and commend them for it somewhat, but not sing their praises beyond that until every single thing they promised is delivered and then some as it has been another development cycle since the game’s release.

      • ssillyssadass@lemmy.world
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        3 years ago

        They’re delivering a huge update together with the DLC. It’s free even if you don’t own the DLC, and it’s essentially Cyberpunk 2077 2.0 with changes like reworked cyberware systems, armor systems, and a new skill tree.

        • drekly@lemmy.world
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          3 years ago

          Are they going to finish the introduction of the game, or just skip past all that with a cutscene and give you jobs from characters you’ve never met

          • ssillyssadass@lemmy.world
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            3 years ago

            I don’t think that’s been mentioned, but even so that’s hardly a reason to hate the whole game/studio

            • drekly@lemmy.world
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              3 years ago

              There are many reasons not to like it, and that was the first one in the string of bad design choices that left a negative first impression.

      • Dadd Volante@sh.itjust.works
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        3 years ago

        You realize that many times while developing a game, a lot of things don’t make the final release due to God knows how many reasons.

        This isn’t a girlfriend that cheated on you. It’s a game studio.

  • Faust223@lemmy.world
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    3 years ago

    It was amazing on day 1. It wasn’t perfect, but a diamond in the rough just like every single CDPR game that came before. Put in hundreds of hours and encountered a few visual bugs, a single bug that caused me to load a save from a couple of minutes ago and some peculiar design decisions. Despite that the game was largely a masterpiece.

    I understand some console players got completely shafted, though so I get why there was a backlash.

    • Spaceinv8er@sh.itjust.works
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      3 years ago

      If you played on console you would totally understand the backlash.

      I played and beat it on Xbox One. There was so many bugs it was astounding it was released in that form.

      Cars falling from the sky, people floating around in T poses, characters faces just not loading in, missions not updating so you can’t complete it. It would crash at least twice every time I played it.

      I still enjoyed the game, the bugs would range from funny to game breaking; however, it 100% deserved the backlash it got.

  • ValiantHobo@discuss.tchncs.de
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    3 years ago

    Runs like ass on my minimum spec computer, but I guess that’s because the tutorial runs fine but then when they abandon all efficient optimization and culling I have to set it to Low.

  • LouLimes@lemmy.world
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    3 years ago

    It’s honestly a great game with amazing characters and a story that his you in the feels

  • fleabomber@lemm.ee
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    3 years ago

    Hey guys, thanks for paying to beta test this all these years. I can’t wait to try this release version. Jk I bought it too.