I rediscovered Tales of Maj’eyal and have been burning through so many dead characters trying to remember how to play and catch up with the changes since I last played like 7 years ago.
While there is a certain degree of resource management, there are very few true consumables you have to worry about saving for later. Most abilities and items are more based around cooldowns. That and the detailed talent trees give it a delightfully tactical edge over a lot of other traditional grid roguelikes to me.
I absolutely adored Animal Well, so I went looking for something similar and I found Rain World.
But Christ on a trampoline, this game is hard as hell. And I have noooo idea what I’m doing yet.
Fun!
Rain World is brutally uncompromising, but there’s a certain kind of satisfaction in that.
If you’re interested in recommendations based on Animal Well, some games with similar puzzle style would be Tunic, Toki Tori 2 and Outer Wilds (be careful with spoilers for those kinds of games)
I appreciate it! Unfortunately I have played tunic and outer wilds as well lol. I own Toki Tori 2 but I remember it being more of a puzzle game? Guess I’ll have to go check it out again.
It is very much a puzzle game, but the way its puzzles are structured involves exploration.
I’d generally say it’s a rule discovery puzzle game, which is a searchable term, structured in a metroidvania style. I love rule discovery games, the core idea is that the game doesn’t tell you the rules, and discovering the rules that govern gameplay is part of the puzzle.
I’ve been having a hard time committing to playing anything recently. After a lot of staring at my library I decided to give S.T.A.L.K.E.R. Anomaly a shot. It’s a game I wanted to try for a long time now so this seemed like a perfect time to do that.
Long story short, it’s been a pretty enjoyable experience so far. Slow methodical pace, disempowerment and not having to care about saving the world is right up my alley and something I wish more games focused on.
Initially, the game felt somewhat clunky (and still does to some extent) but I was able get used to the flow, new additions and changes pretty quickly. It’s a modded Stalker experience, not like I expected a flawless and perfectly polished product.
There are only two issues that really stood out to me for now. First: player status UI could use some work. Information about bleeding, how hungry or thirsty I am etc. should be provided in clear an straightforward manner instead of leaving me guessing based on vague bars, icons or audio/visual effects. I understand that some of it is intended as part of the experience but it makes no sense to have players guess about some stuff then provide food descriptions with exact numerical values for satiety or radioactive pollution changes.
Second: lack of a proper manual, in game or otherwise. I shouldn’t have to scour the web to find out that I need to have and use the compression thingy to pick up a sleeping bag off the floor or how to set/pick up your personal stash. Again, I get that figuring stuff out is part of the experience but some of these things are not intuitive.I’m still early into the game (about 10 hours) so I’m sure there will be other things I’ll have to get used to, most of the new stuff however was easy enough to figure out on my own. None of the issues are experience ruining, game work well (as long as I don’t screw up mod installs) and gameplay is good old Stalker with changes I’d like to see in more games. I like it.
I recently played through To the Moon, it’s just a few hours long and it’s really just a story with some superficial gameplay elements taped on top. It’s really sad, I cried.
I saw there are a couple sequels and I intend to get to them eventually.
Dude, I sobbed like a god damn baby playing that game lmfao. My ex was seriously concerned seeing her grown ass husband crying uncontrollably in front of the computer. I think she thought my mom died or something lmao.
I started playing car mechanic simulator VR so i’m learning how to take appart every part of a car to find their issues. Right now the floor is full of engine parts since i’m trying to find what the client said made a noise XD
Does the game resemble a real car? So do you actually learn for real? I’m very interested in this
It’s surely much simpler then a real car since i could disassemble the whole car in an hour and put it back together in around the same time i think XD
Lol. If the parts and how they’re assembled is the same as the real car, I’d be ok with that. Much appreciated :)
I watched a guy who worked as a mechanic for a couple years play it and he said it was very accurate to a real car but without the wires and tubes. I got it on sale for like $2. I just checked and it’s still on sale.
cyberpunk 2077
finally got to it and it’s awesome.
Been playing MGSV Phantom Pain.
Got gifted xbox360. Modded it and been playing games from that era that I’ve skipped. AC1 was great, AC2 is okay. Tried MGSV and was like “Wow! AI in this game is incredible!”. But FPS was abysmal so I got Steam key and now playing on Bazzite. Game is great! Definitely recommend.
I have my 360 still in my closet. Was modding it very difficult? Hypothetically, where would one go for resources on doing this?
It depends on Xbox model and your skills in soldering.
Mine was Corona (2010) and it was quite easy. The most difficult part was to solder to a tiny pad that is covered with green varnish. It is easy to break and it is bit difficult to solder to.
The best part today is that you won’t need any mod chips. Only wires is enough for most of the console versions.
But even more so, you don’t need to even solder if you want to soft mod it (non permanent solution). Just plug usb in and wait a little and it’s done. Unplug usb and it boots to stock.
Trying to be an asshole cop on my second run in Disco Elysium. So far no apologies, I’ve punched Cuno and chosen fascism. Trying to build up my Physical Instrument to knock out Measurehead.
I’m not sure I have the strength to be mean to Kim though.








