GURPS 3E had an amazing number of supplements on the most bizarre subjects, and I wonder what your favorite among them is.

My own nomination is for GURPS Y2K, which was published (of course) in 1999. It was basically a collection of essays on how to end the world (or at least human civilization) in style, and furthermore served as an introduction to survivalist/prepper communities.

  • bignose@ttrpg.network
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    The original GURPS Illuminati was rough, but a fun book of inspiration for wild conspiratorial world-girdling secret society weirdness.

    When Kenneth Hite started working for SJ Games, he produced a great collection of well-researched and well-written alternate-history weirdness:

    • I find GURPS Cabal to be a masterpiece. If you want World of Darkness but less emo goth and more crossed with Kabalah and Illuminati and multi-planar divine power.
    • There’s great value in each of GURPS Alternate Earths and GURPS Alternate Earths 2. A few pages fleshes out each entire rich alternate world history, each one well enough to build an entire campaign.
    • He ran a regular column, Suppressed Transmission, in the SJ Games magazine. There is a Suppressed Transmission anthology that is well worth dipping into.
    • Jürgen Hubert@ttrpg.networkOP
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      I particularly like the “Black Schools” of GURPS Cabal.

      “Like Hogwarts, but we cheerfully acknowledge that we are evil, privileged bastards!”