• kryptonianCodeMonkey@lemmy.world
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    2 months ago

    “Charisma is about sex appeal” is funny, but that’s not really entirely accurate. It’s about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That’s why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain’t nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.

    • jjjalljs@ttrpg.network
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      2 months ago

      One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid.

      One axis was physical, mental, social

      The other was Power, Finesse, Resistance.

      Want to shove something? Physical + Power. That’s strength.

      Want to figure out a riddle? Mental + Finesse. That’s Dexterity Wits. (Edit: wrote dexterity originally, meant Wits)

      Command attention? Social + Power. That’s the Presence stat.

      Lie and misdirect? Social + Finesse. Stat was called Manipulation.

      Now you can have a character that’s commanding without also being a natural liar and flirt. DND doesn’t help let you do that because the concepts are bundled together into a single stat.

      (You could invest separately into like Expression for making speeches and Deception for lying, of course)

      Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders.

      Of course, if you add supernaturals to your game a starting chump vampire could have seven presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.

      • Iron Lynx@lemmy.world
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        2 months ago

        Want to figure out a riddle? Mental + Finesse. That’s Dexterity.

        Wait, wouldn’t it make sense to figure out a riddle with Intelligence? And for Dexterity to be Physical + Finesse?

        • jjjalljs@ttrpg.network
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          2 months ago

          Riddles are often lateral thinking or other cleverness, so they seem more finesse than power. But yes, I wrote “dexterity” when I meant “Wits”.

          • chatokun@lemmy.dbzer0.com
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            2 months ago

            I may be dating myself as an older weeb with this reference, but Osaka from Azumanga was not what you’d consider intelligent, but she got riddles instantly because she just thought weird.

    • RedditRefugee69@lemmynsfw.com
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      2 months ago

      Charisma is essentially Social Skills.

      Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.

      • Draces@lemmy.world
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        2 months ago

        Not really. It’s more broad and includes it’s original meaning of divine grace or presence. Why would sorcerer’s spellcasting ability be charisma? It’s broader than social charisma since sorcerer’s cast with their innate abilities.

    • CuriousRefugee@discuss.tchncs.de
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      2 months ago

      Eh, a ten will give you about a 50/50 roll if something is “easy,” and only about a 25% chance if something is “medium” difficulty. Sounds about right for me.

      Am I gonna shut my damn mouth when I should? 75% of the time, no.

  • JackbyDev@programming.dev
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    2 months ago

    Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don’t necessarily think it should be split to it’s own thing, more attributes aren’t necessarily better.

    • _stranger_@lemmy.world
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      2 months ago

      I think fallout’s S.P.E.C.I.A.L works quite well.

      Wisdom isn’t a thing by itself, it’s split between perception, charisma, and intelligence, for the most part.

      • QuoVadisHomines@sh.itjust.works
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        2 months ago

        Intelligence is being able to describe why rain exists and why it is raining. Wisdom is understanding that you can do the above while not standing in a rainstorm

  • _stranger_@lemmy.world
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    2 months ago

    CHA is knowing what to say to get what you want.

    A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can’t rizz up their gods, they get no power.

      • LordCrom@lemmy.world
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        2 months ago

        A fun campaign i played was where the DM set up the scenario where I, a high level Paladin, gave up on my Diety and basically switched religions. That one was fun.

  • RedditRefugee69@lemmynsfw.com
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    2 months ago

    I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?