• @jjjalljs@ttrpg.network
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    112 months ago

    Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters?

    I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that’s homogeneous on this aspect I think can work pretty well. If everyone’s a combat monster the GM can go crazy. But if there’s just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.

    • F/15/Cali@threads.net
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      42 months ago

      In my experience, dr farts is the result of an overabundance of options and lack of foresight. They don’t know what it’d be like, so they try it. Giving players a silly character swap voucher, good for just one session per campaign, solves that. Similar deal for the overjuiced character. (Not usable during story boss encounters)

      Once people recognize that the boundaries are there to improve their experience, not detract from it, they usually follow the flow of the game and build on others’ characters. If they don’t, chairs are easy to fill.

    • @edgemaster72@lemmy.world
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      2 months ago

      Somewhat similarly, as a character with a good variety of options available in combat, I worry somewhat about the Ranger and Warlock I play with whose turns are pretty much always “I shoot the [x]”, but everyone seems to be having a good time so I guess combat gameplay isn’t really their bag, idk.

      • @jjjalljs@ttrpg.network
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        62 months ago

        Rogue is worse. I played a rogue for a while and it didn’t really deliver a great experience. Every combat was “I shoot, move, cunning action hide”.

        Scouting was largely outclassed by the wizard’s familiar, and even more so the pact of the chain familiar. Splitting the party is tedious and risky.

        One GM tried to make a system to abstract scouting- you’d make some checks and get information and maybe trouble. But that guy liked PbtA way more than me, and it clearly influenced his design, because pretty much every time you used this system something bad would happen. I don’t play these games to be a fuck up. I want to be exceedingly competent in my niche.

        I guess some of that is up to individual GM style, but I think some of it is on the system itself.

  • I Cast Fist
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    122 months ago

    You just need access to “Suggestion” spell for easy win on so many situations the DM will start raging real soon.

    That said, can I be a dragon, then?

      • @edgemaster72@lemmy.world
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        42 months ago

        Unless your DM is a stickler for the updated 2024 rules, then in that case it can’t, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not.

              • First, I found melee combat excruciatingly dull in 2014. While it’s not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun.

                Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and ‘14 is probably my least favorite iteration of it. I think’ 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP.

                There’s also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default.

                Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.

                • @jjjalljs@ttrpg.network
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                  32 months ago

                  I hadn’t read about the new weapon masteries. I am shocked they didn’t make these limited per day powers. That’s usually how anything fun in DND goes- you can do this cool thing but only once or twice.

          • @edgemaster72@lemmy.world
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            22 months ago

            The group I’m playing with now we’re using 5.5. Anyone still playing Adventurer’s League doesn’t have a choice, 5.5 is mandatory there.

      • StinkyFingerItchyBum
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        32 months ago

        Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women’s undies and a trenchcoat.

        1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.

  • @krooklochurm@lemmy.ca
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    2 months ago

    My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.

    I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:

    1. He was his own father somehow
    2. he had to go go to the future to make this happen for some reason
    3. he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
    4. he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
    5. his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
    6. There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason

    There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.

    • @bluesheep@sh.itjust.works
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      92 months ago

      he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants

      Funniest thing I read all week goddamn

    • Ian
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      102 months ago

      Some may not like it but this is what the perfect campaign looks like

    • The Bard in GreenA
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      52 months ago

      Oddly reminiscent of Steven Universe. Is his own mother, who was some kind of (evil?) god, has an orb in his belly button, launches friendship based attacks.

    • StinkyFingerItchyBum
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      42 months ago

      Futurama’s “nasty in the pasty” was funny, but I gigglesnorted and choked on coffee on the care bear stare.

  • TipRing
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    152 months ago

    But I worked so hard on writing up the flatumancer subclass!

    • SkaveRat
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      92 months ago

      It is a very strong class when you have a fire mage in your team

  • F/15/Cali@threads.net
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    2 months ago

    “So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”

  • otter
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    52 months ago

    Wait, the DM wants them to choose between the “two extremes” of “I will murder you” and “I will murder you”?

    Must be AD&D/2.0, NGL.

  • HexesofVexes
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    72 months ago

    Snake with a hundred mage hands who is actually a detective called “dick-long”?

  • DreamButt
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    52 months ago

    Thinking about my 3.5 gestalted murder hobo days

  • @enbee@lemmy.blahaj.zone
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    62 months ago

    If anyone wants to do a dr. Farts style campaign let me know. I would love to ref a zany to the max campaign. Be warned that dr. Farts may have to contend with the likes of Detective Vague.