• dream_weasel
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    61 hour ago

    Bag for holding:

    It’s a bag of holding but instead of occupying a bag slot it must be kept in the main hand.

    • @Tikiporch@lemmy.world
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      14 minutes ago

      Spellcaster focus could work, but I like imagining a barbarian running lopping heads with a machete and a purse.

  • @_stranger_@lemmy.world
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    1 hour ago

    Sweaty Sword:

    Really good sword, strong steel. The handle is wrapped in living leather harvested from the palms of a cursed pervert. It’s always slightly warmer than your hand and it exudes a sticky substance that enhances grip. Smells like corn.

    Survival Stew Balls:

    A fried ball of…food. It’s rock hard, slightly too big to hold with one hand easily, completely impermeable, and covered in a flaky, delicate panko breaded crust. To eat, boil one in 5 gallons of water to produce a pot of stew. The flavor is different for every ball. Never cook two in the same pot at the same time. Wash the pot thoroughly within 6 hours after removing from heat. especially if it’s made of iron. Under no circumstances are you to reheat the left overs.

    Emergency Shews:

    Bubble gum that turns into one time use sandals. Once the flavor runs out, you have 30 seconds before the gum expands into shoes. The sizes seem to have been printed on the gum but they’ve long since faded or rubbed off. Durian flavor.

    Dead Cat Bounce:

    A black bottle with a cat eye painted on it. If you drink the contents and die due to falling from a great height, you will be revived immediately and launched with equivalent force in a random direction.

    • SkaveRat
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      234 minutes ago

      Survival Stew Balls:

      A fried ball of…food. It’s rock hard, slightly too big to hold with one hand easily, completely impermeable, and covered in a flaky, delicate panko breaded crust. To eat, boil one in 5 gallons of water to produce a pot of stew. The flavor is different for every ball. Never cook two in the same pot at the same time. Wash the pot thoroughly within 6 hours after removing from heat. especially if it’s made of iron. Under no circumstances are you to reheat the left overs.

      that’s some stuff you find in the lunch room of an SCP facility

  • @GreenKnight23@lemmy.world
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    12 hours ago

    a skill scroll but the skill is related to an unknown knowledge of FORTRAN. Those who have used similar scrolls in the past have lost their sanity mumbling about “transitive arrays” to an early grave. many scholars believe the scrolls to be a form of dark magic and a form of punishment against man and his hubris.

    a tome of summoning but it can only summon fictitious characters from textbooks. characters like the ones portrayed in math books and the like. you can use them an unlimited amount of times but they remember everything each time they come back. it’s a bad idea to summon them as fodder as they will eventually kill you out of desperation.

    an amulet of perception, it really doesn’t do anything but turn you into a conceited astrology hipster that always gives their opinion on how you need to “open your chakra” and constantly attempts to strike up sexual awakenings with the general public. it has a hidden trait that enrages anyone that’s heavily spiritual or holy, temporarily turning them to evil.

  • @jimmux@programming.dev
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    325 hours ago

    Bag of Communal Holding

    Content is shared with all other bags of communal holding in existence. Sometimes retrieving objects involves awkward hand contact if someone else is using their bag at the same time.

  • @WoolyNelson@lemmy.world
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    136 hours ago

    Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses.

    If nobody is hit, the arrow strikes the firer.

  • @Derpykat5@ttrpg.network
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    86 hours ago

    Not quite the same, but a Paladin in a campaign I was in once bought a Shield of Missile Attraction for cheap because the shopkeep thought it was cursed.

  • @agent_nycto@lemmy.world
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    136 hours ago

    Helm of Invincibility: you are invincible, but only to people who have Vince in their name, e.g. Vince, Vincent, some other name with Vince

  • @zephiriz@lemmy.ml
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    228 hours ago

    Ring of invisibility. Makes you invisible, but makes everyone else invisible to you as well.

    • @Rooster326@programming.dev
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      167 hours ago

      Ring of (Logical) Invisibility v2. Makes you invisible except for your eye balls so that they can absorb light. You may now see but you appear as a pair of floating eyeballs.

      • @chaogomu@lemmy.world
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        35 hours ago

        An additional note here. With no visible eyelids, and nothing visible to protect the back of the eye, bright lights would be extremely painful.

        So either double blinding effects of light based attacks, or halve the saves vs the same.

    • 🔍🦘🛎
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      87 hours ago

      Ring of minor invisibility - The ring is invisible, and only makes your body invisible, not any of your stuff

  • @uberfreeza@lemmy.world
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    56 hours ago

    I gifted my party a sapient dagger. It was really good too. It was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. If it happened 12 times, the character died. They used it from level 3 or 4 through the end of the campaign at level 18, since there was no cap on how often you could attack again.

  • @xylogx@lemmy.world
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    107 hours ago

    Wand of Wonder What This Does

    A regular wand of wonder that comes with a gambling addiction.

  • @jjjalljs@ttrpg.network
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    188 hours ago

    Ring of protection. Grants everyone around you protection in a fairly large radius. Might be useful for long range combat, maybe. Might also be useful to navigating certain environmental hazards.

    Boots of Flying. They can fly, but only have a carry weight of a few pounds. If you’re more than say ten pounds, the little wings flap but gain no altitude. They are not autonomous. Might be useful in condunction with other magics to reduce weight.

    Gauntlets of Ogre Might. Do not affect strength. They do tell you the odds of nearby ogres taking particular actions. They might do this, they might do that, and so on.

    Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

    Boots of Haste. Gain extra actions but large penalties to all checks. Haste makes waste. May be useful if combined with large bonuses or fixed outcomes (eg: DND diviner wizard).

    • The Bard in GreenA
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      56 hours ago

      Hammer of Striking. Social bonuses when organizing labor. Combat bonuses only when near many allies.

      Pair this with the Sickle of Means. Does double damage and gives Ranger favored enemy bonuses against employers, nobility, land owners and clerics, so long as the wielder forswears ever becoming any of those things. When used to harvest grain, doubles the speed at which grain can be harvested and magically doubles the final yield of the harvest as well. However, if the grain is not freely and equitably distributed (especially if the wielder charges for it), the next time they use the sickle they will immediately fumble and critically hit themselves for max damage.

  • @stingpie@lemmy.world
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    138 hours ago

    Periapt of health: this is a small vial with a red liquid inside attached to a small chain. While wearing this, all diseases that you would otherwise contract enter the small vial instead. If the vial is broken, the closest creature will immediately contract all diseases contained within.

    Deck of many things (used): the previous owners of this deck got all that they could have wished for. The remaining cards might not be the best.

    Ring of mind shielding: the creator of this ring was a bit over-zealous. Along with the usual effects, this ring will censor violence, sex, and other uncouth things.

    Cloak of the bat: along with the usual effects, wearing this cloak will also make you speak bat. You will only be able to produce high-pitched squeaks.

    Portable hole: this portable hole is bottomless! Anything that falls down the hole is lost forever.

    • The periapt of health also keeps you from the fun effects of drugs (including alcohol); not useless, but keeps working for 24 hours after you take it off

      Deck of many uncomfortable things Normal mix of good and bad, weak and powerful, but as an example: the two dueling demon lords it spawned aren’t fighting for power or honor; this is a domestic dispute between two supernaturally-dickish immortals who have been emotionally abusing each other for a thousand years, and they’re airing all their dirty laundry. Take sides if you dare.

      Ring of mind shielding: Also shields you from anything uncomfortable; you do not gain xp. (Yeah yours is better)

      Ring of mind shielding (extremely racist): you can’t see elves’ faces now. you’re welcome.

      Portable hole: It’s soft, meaty, and contains multiple (always closed) giant sphincters. Sometimes shudders. Otherwise functions normally. So far.