The average roleplaying game rulebook is like a vehicle repair manual except all the part names come from a mixed up swirl of foreign mythologies or experimental science concepts. Not every kid has the patience, the mental agility, or the lack of more interesting social distractions necessary to internalize those rules and run a game for their friends.
300pg Tome: drops on the table with a loud thud
Old Gamer: There’s a game in there kid. Greatest game you’ll ever play. If you have the will to find it…
I’m so goddamn sick of the “former gifted child” shit. They called anyone who didn’t have to wait for the slowest kids in class that. “WOW, you’re 8 and knew what “fortress” means on the vocabulary test? You’re gifted!”
Sounds better than ‘has a thirst for knowledge that needs to be crushed’.
I liked the meme comparing it to going pro if not for my knee football bro. Very apt
Seeing as we all ran games as teenagers… damn, we burned out early.
But scheduling ttrpg’s is impossible.
If anyone wants to prove me wrong, I’ll run one over matrix if I get 4 players.
It’s definitely very hard.
The best option I’ve found so far is to live with or near your players. Currently we live next door to the people we game with which is excellent. Regular weekly game, allowing for life stuff.
The other best option I’ve found is to agree to a schedule, like every week and provided more than x people turn up the game runs.
Scheduling is the biggest killer of games though by far.
Hearsay. Not proof.
I’ve run two 5e oneshots with people from Lemmy in the past month lol planning another. One of those players is planning one actually and I gotta find someone who’d be willing to join
I don’t do d&d; rules heavy and bad design with the bloat of history, but otherwise interested!




