Cyberpunk 2077
I finally took the time to update my mod list to the latest version of the game as well as grab some new additions because I have no self control when it comes to modding.
I also decided to use this as an opportunity to end my previous playthrough (I did technically finish the game through one of Phantom Liberty endings) and start a new, themed one on a “I hate myself” difficulty. I’m exaggerating but it’s definitely not a way to play suitable for reasonable folks.This character will be a LONG adventure, regardless of whether I’ll binge the game or stick to my usual “play for a while -> take a few month break -> repeat” approach. It will also be a very different experience though and that’s something I’m really looking forward to.
Cyberpunk might not be a perfect game but boy do I love coming back to it.
Finally found the will and time to play and finish the post-main game part of Crosscode, which confirms itself as a gem. Such great characters, combat and puzzles all the way through the whole, long game, and with virtually no grinding.
Went in like a year ago with no expectations, now I super recommend it if you feel even just a bit attracted by it; I guarantee it’s more than it looks like, loved it and already miss it <3
It’s on my wishlist and on sale for $5.99 right now. Thanks for the reminder!
Yeah I love crosscode. I wanna revisit it some time but it’s a decent commitment lol. It’s my favourite game
I replayed Halo CE by way of the MCC, with Ruby’s Rebalanced mod. The mod adds a lot of value by for the most part seamlessly improving aspects of the campaign that felt a little under polished in the original release.
What changes does the mod make? I’d be interested in checking it out.
So much, let me recount some of it.
There’s a lot of invisible tweaks like the assault rifle has a smaller initial spread which makes it usable at medium range with short bursts. The needler fires faster. The warthog accelerates to top speed faster. Hunters no longer die to one magnum shot. Flood popcorn forms don’t chain explode nearly as much and they do a little more damage to the player so you can’t just totally ignore them anymore. The player can jump ever so slightly higher allowing them to reach certain areas during combat more easily. Vehicle damage has been tied to speed so tapping (or being tapped) by a slow vehicle isn’t an insta-kill. Ghost and plasma turrets have tighter spreads, both when firing at the player and when the player is using them. Marines will now drive unoccupied vehicles and follow the player.
The energy sword, flame thrower, fuel rod gun, and sentinel beam gun are all usable in the campaign now.
More enemy types are added. This is especially noticeable with the flood which has elite-flood forms using shields now. There are zealot flood with swords. There are cloaked spec op flood. This makes the flood more interesting to fight and keeps plasma weapons important to the mix against them.
There are now ODSTs in addition to the normal marines. They have slightly more aggressive AI than the standard marines, so they are more active in combat but can also get killed faster if you ignore them. They replace marines where it makes sense in the campaign.
Enemy mixes have been tweaked throughout. The Library had work done to make the spawns less of a slog to get through by placing the additional spawn waves more heavily behind rather than in front of the player.
There are non-combat animals on the ring now. From butterflies to big grazing creatures.
That sounds great actually. I’ll definitely be looking into this. Thanks.
Finally caved in and started playing Slay the Spire. I was resistant because the game looked so ugly. Hideous UI, amateur art, whack animation. Unfortunately, it really is like that - but I understand the game itself is very well-made, so I’ll stick with it. I enjoyed Monster Train after all, and it has the same issues.
I started a new game of Baldur’s Gate 1 for the purposes of breezing through on easy to remind myself of the plot, and importing a character to BG2.
I’m going to get flayed for this, but man I forgot what a boring slog at least the first part of BG1 is. Doesn’t help that my memory of AD&D rules is like in the back of my mind’s attic.
But I’m gonna make myself push through so I can get to BG2, for Viconia’s sake. I can fix her!
I found Strange Horticulture while looking through my library. The description seemed interesting, so I’m playing it now.
Huh, that looks pretty neat. I hadn’t heard of it before but it’s got a free demo so I’ve added it. I’ll try it out sometime soon.
I’ve been in the mood for some arcade racing this week:
Wreckfest but it seems like the multiplayer has mostly died off which is sad as C class racing was a blast.
Split/Second, racing and explosions so always a good time.
Coridden Isometric 1 to 4-Player Online Co-Op Shapeshifting Action RPG Platformer with light Metroidvania elements developed by Aftnareld a small studio started by a gaming couple in Sweden.
This was on my wishlist and Steam has it on sale for 30% off. I’ve played 14 hours so far and it has been worth the $14.99 I paid. It’s an isometric action RPG with camera rotation and jumping, so there’s also platforming in there. You play as one of four siblings which as far as I can tell only affects the color your character outline is and some dialog spice.
There are 3 main human classes with their own skill trees plus 2 more once a main class has been chosen; Surge, Hunter, Protector, Hellion. There is also a Custom class which allows you to pick 3 skill trees from any of the other classes. In addition to the human skill trees you will collect various animal forms you can shapeshift into, each has their own main skill tree and another which can be chosen from 2 or 3 options.
Combat is fluid and fun. Your human and shapeshift form have separate energy bars which encourages swapping forms to maintain your energy for attacks and abilities. I have mostly played the Hunter class but have tried others briefly, thanks to an inexpensive respec system you can experiment fairly freely and can respec individual skill trees for human stats and skills and also for the shapeshifting skills.
My only minor complaint is the inventory system; it lacks any options for sorting, and the alterants (like gems or runes in other games) don’t all stack which can cause them to occupy a lot of inventory spots.
I’m playing silksong, though pretty slowly lately. I’m close to wrapping up but I’ve just been busy with other stuff lately to really sit down and play this game. It is really good though and well worth the wait I think.
I personally prefer hollow knight to it but it’s obviously still a whole lot of funI’m stuck on the bells boss early on. Put it down for a minute because Coridden was on sale and Helldivers had some big updates recently.
I have a friend that got stuck on bell beast as well.
Helldivers updates seem fun, from what my friends have told me. Not really a game I see myself playing personally.
Graveyard Keeper! It’s fun although it’s annoying figuring out where my latest upgrades are. Is the new machine in the yard? Basement? Church basement??? Morgue??? Guh.
I’m also still looking for a game for me and twin to play together. We like farming sims like Stardew Valley, Sun Haven, etc. We both like rogue likes and lites but don’t really like playing those together.
Have you perhaps looked at Don’t Starve Together?
I do technically have that already, so it would mean just another copy. We settled for now on Luma Island, for pirates! Or something!
Finally picked up Portal. So far, living up to the hype.
If you haven’t played Portal 2 I’d argue it’s even better, though they’re both fantastic games. I’m jealous you get to experience it for the first time now.
Yeah, I picked up both of them in a bundle, probably going straight into the second one after I finish the first.
Enjoy. If you’ve got a friend with Portal 2, the co-op campaign is a ton of fun too. I have many memories purposefully killing friends as they try to finish a puzzle. It’s a blast.










