cm0002@lemmy.world to Games@sh.itjust.worksEnglish · 1 year ago'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'www.pcgamer.comexternal-linkmessage-square15linkfedilinkarrow-up144arrow-down11
arrow-up143arrow-down1external-link'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'www.pcgamer.comcm0002@lemmy.world to Games@sh.itjust.worksEnglish · 1 year agomessage-square15linkfedilink
minus-square.Donuts@lemmy.worldlinkfedilinkEnglisharrow-up41·1 year agoAn MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
minus-squaredragon-donkey3374@sh.itjust.workslinkfedilinkEnglisharrow-up9·1 year agoUuughh, isn’t this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.
minus-squareMinnesotaGoddam@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoYou’re reminding me of MUDs and having to pay rent on digital rooms. Ugh.
An MMO (that sadly got cancelled) introduced base decay in where, if you hadn’t been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
Uuughh, isn’t this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.
You’re reminding me of MUDs and having to pay rent on digital rooms. Ugh.