And analytics. And offloading as much computation to the client, because servers are expensive and inefficiency is not an issue if your users are the ones paying for it.
The Samsung shop hands out 1.4mb JSON responses for order tracking, with what I estimate 99% redundant information that is repeated many times in different parts of the structure.
Electron everywhere.
And analytics. And offloading as much computation to the client, because servers are expensive and inefficiency is not an issue if your users are the ones paying for it.
I saw an ad request with an inline 1.4 MB game. Like, you could fit Mario in there.
The Samsung shop hands out 1.4mb JSON responses for order tracking, with what I estimate 99% redundant information that is repeated many times in different parts of the structure.
Web “Apps” are also quite bad. Lots of and lots of stuff we’re downloading and it feels clunky.
Sometimes that’s bad coding, poor optimization, third party libraries, or sometimes just including trackers/ads on the page.
Some devs will include a whole library for one thing instead of trying to learn another way to do that thing.
from * import *A whole library which was meant to to 10 things, but you only use one. And that for x libraries