We haven’t really noticed much of a change. Some spells are slightly different, some movement rules are different (like moving through allies) but generally it’s just 5.1e.
We were early on, but largely haven’t had any real issues. The worst part has been trying to google clarity on rules and getting the 5e rules instead of 2024.
They really should have stuck with the conventional naming scheme of like DnD 5.5 or 6e or something.
Finding info on 2024 is a headache.
Hard agree. I’ve found the dnd ChatGPT bot to be somewhat helpful here… but even this thing keeps defaulting me back to the 5e version.
My guess is that’s the point. D&D Beyond, for example, seems to make it purposely confusing. My guess is that this is an attempt to make playing with the 2014 rules that much harder, so that people spend more money.
Hard… AGREE on this one.
Why in the holy Tiamat didn’t they just call it 6e? Got to be edgy or cringy…
Both of my groups are still in the early parts of campaigns, but they are enjoying them a lot more. We had some minor bumps and learning moments. Overall the rules are nicer, but I wish certain bits were specified better just to prevent RAW-abusing.
Mainly the polymorph / wild shape temp HP issue. RAI obviously if you lose the form you lose the temp HP. But unfortunately this isn’t clearly spelled out in the wildshape section. Led to the only real “argument” we’ve had about the new rules
So far, I’ve played three sessions with three different groups. Haven’t run into big issues yet. Next session I will be using monsters from the new MM. I’m curious to see how the balancing turns out.
Same here, pop us a post when you find out if you have the time
Level 3 feels significantly more punchy for most classes, which is nice.
I’m enjoying it, there’s some things that are quite nice. Materials feel better. I’ve also started brewing for '24 rather than '14, but I do hate the random capitalization throughout.
My Friday night group started playing 2024 rules a couple of months ago. Also made the change from Roll20 to Foundry VTT, so it’s been a little bit of a learning curve for the group.
I absolutely love Weapon Mastery. It’s a mechanic that is long over due. Haven’t been playing long enough to say what could be done better about it, as so far it’s been pretty good across the classes. I play a Rogue Soul Knife and having Vex, in order to get Sneak Attack damage every turn is really effective. Plus, as a Rogue I can use tactics more individualized for my character.
The lack of flanking giving advantage was annoying… At first. With that said, it has forced the party to actually engage in tactics that didn’t just involve lining up in a row.
So far so good… Just waiting for everything to go behind multiple paywalls due to Hasbro having a bad quarter. I really tried pushing my group to go to Pathfinder after the License dust up, but was overridden. My group is more important to me than the stupidity of Hasbro, so 2024 is what we play.