nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square28linkfedilinkarrow-up146arrow-down15
arrow-up141arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square28linkfedilink
minus-squaremeant2live218@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.
I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.